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-   -   [Gen I] [Red] Pokemon TRE2: Team Rocket Edition (http://pokemonhackersonline.com/showthread.php?t=15141)

PokeGlitch 12th August 2014 04:37 AM

[Red] Pokemon TRE2: Team Rocket Edition
 




Pokémon TRE 2
Team Rocket Edition
The Revamped Episode

http://i.imgur.com/5R7A1Yr.png


Read more at PokeTRE.com




Background



A few years ago, I created a "complete" modification for Pokemon Red entitled Pokemon TRE: Team Rocket Edition. I put complete in quotes because it is fully playable, but the only things that were changed were tiles, map blocks, or table entries. Now that the PokeRed disassembly exists (and I have learned assembly), I am proud to announce the sequel to the game, Pokemon TRE2: Team Rocket Edition, The Revamped Episode.





Story



The story line is simple, you play as a member of Team Rocket who reports directly to Giovanni. Help him grow Team Rockets influence on the region of Aster by completing missions and taking over cities along the way.

It's not technically a sequel, since the story line is not based upon the contents of the first game, but its the same premise (just 100x better).

Here is the layout to Aster:

http://i.imgur.com/FpcOrh8.png
Read more about each location at PokeTRE.com





Progress



What this game will have:
  • New Story Line
  • New Gameplay Features
  • New Graphics
  • New World
  • New Items
  • New Types/Attacks

What this game won't have:
  • Next Gen Pokemon
  • Color Graphics
  • Public Beta

Here is the status as of 8/12/2014:
  • New Screens: 95%
  • New Sprites: 75%
  • New Items: 50%
  • New Types/Attacks: 0%
  • Map Layouts: 80%
  • Map Scripts: 10%
  • Trainer Data: 10%
  • New Features: 60% (I will go into further detail as more gets announced)
  • New Music: 0% (this will happen last)




Features








Hard Mode


Hard Mode Features:
  • 1 life for your pokemon. If they faint, they are gone for good
  • 1 life for the player. If you black out, the game is over.
  • The game autosaves all pokemon stat changes, so you cannot cheat.

Normal Game Features:
  • The game keeps track of your win/loss/kills/ko's throughout the game.
  • The game also keeps track of your high score and best time.
  • High score is only in hard mode, best time is in normal mode.
  • The scoring it based on just about everything you do in the game, from updating your pokedex to evolving a pokemon to defeating a trainer.

Some screenshots:
http://i.imgur.com/DLixb7m.png http://i.imgur.com/oY3qk60.png



Stealing Pokemon

You can now steal a trainers pokemon, but you can only try once per battle! Also, some trainers will be expecting it and won't let you.

http://i.imgur.com/gCRumbe.png



Mission Box

This box will appear at the start menu and will let you know what your mission is. This way, there are no excuses that you forgot what to do or didnt talk to the right person and are now lost.

http://i.imgur.com/2sFLQWN.png




Day/Night

Pokemon and event will vary depending on the time of day! Check out the screenshots below:

http://i.imgur.com/bO68MIq.png http://i.imgur.com/hmWzWgH.png





New Types

There are 25 types in this game, some are the common new types and others are brand new to a pokemon game.

http://i.imgur.com/OhzHO1u.png

Check out the website to see the type chart and which pokemon have a given type



Horde Battles

Some pokemon will randomly appear as hordes while out in the wild. These hordes will vary in size fom 3 to 6 pokemon, and will be difficult to escape from!

Check out the video here:
https://www.youtube.com/watch?v=FEb4NjiNQCw








Videos


Intro Video:


Old Battle Sequence:


Latest Battle Sequence:


Horde Battles:





Thanks



Graphics Support
Those in this thread at WayOfThePixel.net: http://wayofthepixel.net/index.php?topic=15404.0

Coding
None of this would be possible without everyone who has worked on the disassembly project and everyone who has posted info and tutorials at http://hax.iimark.us





Support



Keep checking the website for updates:

PokeTRE.com


Follow me on twitter for faster updates: http://i.imgur.com/xzK58gu.png


You can show your support by displaying this support banner in your signature!

http://i.imgur.com/KVpAFCj.png






Pia Carrot 12th August 2014 03:46 PM

Very nice to see this here! Saw it on Skeetendo months ago and it was looking impressive even then. Good luck, you've done pretty awesome things with the red disassembly.

Team Fail 12th August 2014 04:15 PM

Holy crap this would be a game I'd consider playing. You've practically ripped the game apart and reassembled it as you please. You've overhauled the game and did a really good job while at it. I look forward to seeing much, much more from this.

ThePharaoh 12th August 2014 09:49 PM

Holy crap! The screens look amazing!

PokeGlitch 12th August 2014 11:33 PM

Quote:

Originally Posted by ThePharaoh (Post 131846)
Holy crap! The screens look amazing!

Thanks! Still working on some more, but I might not reveal those until its released.

Quote:

Originally Posted by Team Fail (Post 131842)
Holy crap this would be a game I'd consider playing. You've practically ripped the game apart and reassembled it as you please. You've overhauled the game and did a really good job while at it. I look forward to seeing much, much more from this.

Thanks, glad you like it. There'll be more to come.

Quote:

Originally Posted by Pia Carrot (Post 131841)
Very nice to see this here! Saw it on Skeetendo months ago and it was looking impressive even then. Good luck, you've done pretty awesome things with the red disassembly.

Thank you! Yeah, this game would not exist without that disassembly (though I only use it for reference). I can't thank the people who worked on that enough.



I'm going on vacation tomorrow, so I won't have any updated for the next week! Feel free to post any suggestions though (new attack ideas will be appreciated)

PokeGlitch 22nd August 2014 01:01 AM

I was on vacation for the past week, so there is little progress, but I have been working on the tedious and boring process and "devamping" all of the pokemon mini-sprites to fit into the battle screen hud. I still have a lot of work to do on screen and graphic updates, but soon enough I will be able to get back to the story line!

The next battle work is fixing all scripts that deal with the pokemon/trainers sprites since they are now at a new location on the screen, and then adding in the remaining 9 battle backgrounds. Then comes fixing some bugs that I inadvertently created in the pokedex/stats screen.

No screen shots, but once I am done with the battle screen I'll have some. I DID update the main post and make it pretty, so you can take a look at that if you want ;)

ThirteenFour 23rd August 2014 05:14 AM

I'd been hoping for a good Rocket-point-of-view hack, and this really looks like it has potential. So many things that you're planning to change. TBH, I'm most uncomfortable at the moment about the new battle HUD you're planning, but I guess we'll see come release whether it's a change that won't break the experience for me.

Consider me interested. XD

PokeGlitch 23rd August 2014 06:24 PM

Quote:

Originally Posted by ThirteenFour (Post 132231)
I'd been hoping for a good Rocket-point-of-view hack, and this really looks like it has potential. So many things that you're planning to change. TBH, I'm most uncomfortable at the moment about the new battle HUD you're planning, but I guess we'll see come release whether it's a change that won't break the experience for me.

Consider me interested. XD

Thanks! The battle screen is one of my favorite visual changes so far, but it is a huge change so I can see why it could be strange to play. Maybe I'll make a quick video once I fix the animations so you can get a better feel of it.

ThePharaoh 23rd August 2014 07:50 PM

I noticed that "Adventure" and "Challenge" are under "Continue." Does this mean that there are multiple save files or are they just "New Game" functions?

PokeGlitch 24th August 2014 05:39 PM

Those are for startig a new adventure/challenge. The word 'New' wouldn't fit because I am using OAM tiles for the text highlighting, and you can only have 10 tiles in 1 row for that.

Multiple save files would be something would be a challenge, since I'm sure I'd have to reduce the size of the save file. Fortunately, emulators solve the multiple saves issue for everyone


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