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droomph 16th September 2013 11:41 PM

Script editor for Cocoa
So basically I want to make a Pokémon script editor for the Mac (because why not) but I'm stuck on what to include.

I haven't actually done anything yet, but I've already included syntax highlighting (boy what a week that was) and tried to auto-compile (not working at all yet).

If I were to make one, what would you like to see?

looper 18th September 2013 03:19 PM

I don't have a mac (so I will never use it), but the things I want from a script-editor are the possibilities to use jump-labels (like PKSV) and own methods that are automatically inserted (like, pokescript).

Also an easy-to-use flag, var and offset-list so I don't forget them. Maybe with a super feature to select the var/flag/offset in the code and use a fancy key-combo to name and save it automatically.

Another feature would be a movement-editor (like PKSV had), I think making movements in XSE was a pain.

And the possibility to define variables for compile-time, so I can write

callstd MSG_NORMAL
instead of

callstd 6

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