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-   -   Pokémon Ancient Platinum (http://pokemonhackersonline.com/showthread.php?t=14915)

Pia Carrot 3rd May 2014 08:45 AM

Pokémon Ancient Platinum
 

http://www.romhack.me/file/pic/pages...835aeb694d.png
Pokémon Ancient Platinum
Hack of Gold Version (U)
By Mateo and Pia Carrot


Intro:
Welcome to the Ancient Platinum thread!

Pokémon Ancient Platinum is a Gold hack by Mateo and Pia Carrot, which attempts to bring the amazing region of Sinnoh to the nostalgic metal engine. The project originally started in early 2012 by Pia Carrot but due to his lack of hacking knowledge gave up promptly. However, now there is Mateo on board the team, the hacking veteran behind Secrets and Rumors and Pokémon Sterling Silver.
The hack aims to create a grand Sinnoh experience, while still immersing yourself in the Generation 2 environment. The name of this hack comes from Melash' old project Ancient Emerald, a silver hack that was cancelled back in 2009. Please continue reading.


Storyline:



Welcome to the land of Sinnoh, a region far north in the Pokémon world where you can meet all sorts of creatures. These Pocket Monsters, or Pokémon, are our friends, partners, and even our lives. Today is the day that destiny unfolds and you get your first Pokémon from the esteemed Professor Rowan.

Go on an adventure through the land of Sinnoh as you strive to complete the Pokémon Encyclopedia, foil villainous plots, and become the champion of Sinnoh!


Features:
  • Gender Selection
  • Swarms
  • New Pokéballs! (Planned)
  • GTS
  • Battle Frontier
  • All of the Sinnoh Dex is obtainable
  • Honey Trees
  • ...And much, much more!


Screenshots:
https://dl.dropboxusercontent.com/s/...al%20Unown.pnghttps://dl.dropboxusercontent.com/s/...winleafBro.pnghttps://dl.dropboxusercontent.com/s/.../SandgemYo.pnghttps://dl.dropboxusercontent.com/s/.../VsVolkner.pnghttps://dl.dropboxusercontent.com/s/...ownScreens.png
https://dl.dropboxusercontent.com/s/...e/Route201.pnghttps://dl.dropboxusercontent.com/s/.../Route2012.png
https://dl.dropboxusercontent.com/s/...IPWorldMap.pnghttps://dl.dropboxusercontent.com/s/.../Canalave3.pnghttps://dl.dropboxusercontent.com/s/.../Canalave1.pnghttps://dl.dropboxusercontent.com/s/.../Canalave2.png
http://i1014.photobucket.com/albums/...psec77fff5.pnghttp://www.romhack.me/file/pic/photo...9ecc4d_500.pnghttp://i1014.photobucket.com/albums/...ps128d0ca5.pnghttp://i1014.photobucket.com/albums/...ps9bedbe05.pnghttp://i1014.photobucket.com/albums/...psaca5f12f.pnghttp://i1014.photobucket.com/albums/...psaa3d7ec7.pnghttp://i1014.photobucket.com/albums/...psed910bf6.png



Downloads:


Bugs (We hate these!):



Credits and Thanks:
~G0LD!
Chamber
Lydario
Tauwasser
Soloo993
Chaos Rush
javcdark
BynineB
Blue Emerald
DarioEMeloD
NICKtendoDs
Devicho
Rakia

~CSS by ClaCla and Pia Carrot~

Miksy91 3rd May 2014 09:17 AM

By the way, if you two get the hack well going on and feel like adding some neat additional features that require troublesome scripting/asm hacking, I could be willing to help with that. :)

Pia Carrot 3rd May 2014 09:21 AM

Quote:

Originally Posted by Miksy91 (Post 129943)
By the way, if you two get the hack well going on and feel like adding some neat additional features that require troublesome scripting/asm hacking, I could be willing to help with that. :)

Thanks, appreciate it. We will most likely need help when we get to the meat of it, we're trying to figure out Forme changes and looking into porting Yellow's Follow Me right now.

Miksy91 5th May 2014 06:13 PM

Forme changes are related to those mega evolutions, right? I haven't read how they work so difficult to say anything about "how doable" implementing those would be.

A complete "follow me" implementation is pretty much impossible to do (well not really but I couldn't help with that either) and Mateo knows this as well, so I take it you're going for something simple instead?
Not sure if either one of you played beta 4 of DE, but I did make one "follow me" implementation there where you're supposed to find a girl who is lost in a cave and lead her out of there. It works with a few scripts and there is no assembly included at all. *couldn't have done much better than that really.

Luna 5th May 2014 10:12 PM

I remember reading that *some* of the leftover code was still in Gen II from where they planned to include following Pokémon, but not sure how much if any is there or how usable it is. Off the top of my head, I remember that when referring to events in movement 0x00 is the player, 0x01 is unused, and 0x02 is where people events on the map start, and to me that indicates that 0x01 was at least originally reserved for the Pokémon following you, although at this point it is probably just unused.

But yeah, full on yellow-style follow me scripts would/will be a mess and people haven't even fully pulled it off in Gen III yet either. But I remember the girl you put in DE and I remember reading tutorials on doing similar things in RPG Maker where you had events that represent the other party members following you. It involved having a copy of those placeholder events on every map and using map scripts to make them teleport to you when you entered the map, which would be super annoying to try and do here.

But we'll come up with something, even if it is only for a few areas.

Team Fail 5th May 2014 10:31 PM

Quote:

Originally Posted by Mateo (Post 130027)
I remember reading that *some* of the leftover code was still in Gen II from where they planned to include following Pokémon, but not sure how much if any is there or how usable it is. Off the top of my head, I remember that when referring to events in movement 0x00 is the player, 0x01 is unused, and 0x02 is where people events on the map start, and to me that indicates that 0x01 was at least originally reserved for the Pokémon following you, although at this point it is probably just unused.

But yeah, full on yellow-style follow me scripts would/will be a mess and people haven't even fully pulled it off in Gen III yet either. But I remember the girl you put in DE and I remember reading tutorials on doing similar things in RPG Maker where you had events that represent the other party members following you. It involved having a copy of those placeholder events on every map and using map scripts to make them teleport to you when you entered the map, which would be super annoying to try and do here.

But we'll come up with something, even if it is only for a few areas.

If there's a disassembly of Yellow, it could be a place to start. They are, essentially, similar engines.

Luna 5th May 2014 10:33 PM

Quote:

Originally Posted by Team Fail (Post 130028)
If there's a disassembly of Yellow, it could be a place to start. They are, essentially, similar engines.

To my knowledge there are only disassemblies of Red and Crystal.

Elsa 6th May 2014 03:40 AM

I love threads with nice CSS~
How do you plan on getting a functional GTS?
Anyway, nice work and keep it up!

Luna 6th May 2014 03:53 AM

Quote:

Originally Posted by Elsa (Post 130046)
I love threads with nice CSS~
How do you plan on getting a functional GTS?
Anyway, nice work and keep it up!

By using my magic, of course ;)

RED 12th May 2014 04:47 PM

Hello, I you need some help on ASM works and Music editing/hacking, I can help you on that.;)


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