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Search: Posts Made By: Diegoisawesome
Forum: Site Talk & Suggestions 2nd March 2018, 07:19 PM
Replies: 10
Views: 3,339
Posted By Diegoisawesome
Yeah that's what I'm using for now, just saying...

Yeah that's what I'm using for now, just saying there should be another theme that's maybe a bit cleaner still.
Forum: Site Talk & Suggestions 2nd March 2018, 07:03 PM
Replies: 10
Views: 3,339
Posted By Diegoisawesome
I'd just like a clean, simple, fullwidth theme...

I'd just like a clean, simple, fullwidth theme like the one I use on PC (Poké Link 4 Blue).
Forum: Generation 3 (Traditional) 1st March 2018, 10:59 PM
Replies: 0
Views: 784
Posted By Diegoisawesome
There, I Fixed It: Game Freak Presents in FireRed V1.0

Game Freak Presents in FireRed V1.0
What are you even talking about? Game Freak Presents?
In V1.0 of FireRed and LeafGreen, there's supposed to be text that appears during the Game Freak...
Forum: Generation 3 (Traditional) 1st March 2018, 10:56 PM
Replies: 0
Views: 788
Posted By Diegoisawesome
The Secret Sauce: Triple-Layer Blocks

Triple-Layer Blocks
What are triple-layer blocks, exactly, and why should I care?
If you've ever used a mapping tool (which almost everyone has), then you've come to notice that you can only...
Forum: Generation 3 (Traditional) 1st March 2018, 10:54 PM
Replies: 0
Views: 739
Posted By Diegoisawesome
Diego's Miscellaneous Patches

Diego's Miscellaneous Patches
Want to make using these patches even easier? Most of them have been included in my tool, GBA Intro Manager...
Forum: Generation 3 (Traditional) 1st March 2018, 10:53 PM
Replies: 0
Views: 841
Posted By Diegoisawesome
GBA Intro Manager

GBA Intro Manager
http://i.imgur.com/onvpsGW.png

Features:
This program can edit almost anything about the intro sequences of any 3rd generation Pokémon game, from the music played to the...
Forum: Archive 6th September 2014, 10:26 PM
Replies: 4
Views: 22,560
Posted By Diegoisawesome
Yeah, they'll have no conflicts if you apply them...

Yeah, they'll have no conflicts if you apply them both. Even if you applied them to a hack that was already started, it would be fine!

You're welcome!
Forum: Archive 16th August 2014, 06:04 PM
Replies: 4
Views: 22,560
Posted By Diegoisawesome
Diego's Miscellaneous Patches

Diego's Miscellaneous Patches
NOTE: These patches will not conflict with anything. They are perfectly safe to use, even for hacks that have already been started.

Ruby/Sapphire
Intro...
Forum: Hack Showcase 17th December 2013, 12:25 AM
Replies: 25
Views: 102,744
Posted By Diegoisawesome
Thanks man! Enjoying the 'Locke so far! And...

Thanks man! Enjoying the 'Locke so far!

And now, for something I've been working on for at least three weeks:
[css-div="width:95%;border-color: #444;border-style: ...
Forum: Archive 14th December 2013, 05:54 AM
Replies: 0
Views: 6,351
Posted By Diegoisawesome
The Ruins of Alph Puzzles

Summary:
Well, it's been done. Three years after making this thread, many advancements in the Ruins of Alph have been accomplished; shiny quagsire obtained the original source code from Mastermind_X...
Forum: Hack Showcase 18th November 2013, 05:22 AM
Replies: 25
Views: 102,744
Posted By Diegoisawesome
New update today! ...

New update today!

[css-div="width:95%;border-color: #444;border-style: solid;border-width:3px;background-color: #CCC;padding:0px 0px 10px 0px;font-size: small;color: #555;text-shadow: #AAA 0px 0px...
Forum: Archive 7th November 2013, 04:06 PM
Replies: 13
Views: 30,590
Posted By Diegoisawesome
I think you're getting confused between bx and...

I think you're getting confused between bx and blx here. bx writes nothing to the link register; it just branches to the routine at the address. And while not having a push and pop wouldn't exactly...
Forum: Archive 7th November 2013, 02:13 PM
Replies: 13
Views: 30,590
Posted By Diegoisawesome
What you said was that you could replace the bl...

What you said was that you could replace the bl with the ldr r1 and bx r1 and it would work, but I was saying that that wouldn't work; you'd need to delete the push {lr} and pop {pc} or else the...
Forum: Archive 7th November 2013, 04:32 AM
Replies: 13
Views: 30,590
Posted By Diegoisawesome
Well, if you don't do a bl to the bx, then it...

Well, if you don't do a bl to the bx, then it won't return to your routine and pop what you pushed. However, you could just replace everything with the two LDRs and the BX (not even having the push...
Forum: Archive 2nd November 2013, 10:37 PM
Replies: 12
Views: 31,390
Posted By Diegoisawesome
I think it must be that Game Freak knew that the...

I think it must be that Game Freak knew that the player sprite was always going to be changed in a controlled scenario: riding a bike, going fishing, surfing, etc., so they could just call the hero...
Forum: Archive 2nd November 2013, 01:07 AM
Replies: 12
Views: 31,390
Posted By Diegoisawesome
No, the refresher calls the sprite loader, which...

No, the refresher calls the sprite loader, which is what you hacked.

EDIT: I don't think there's ever going to be a time where you set the variable but can't call an ASM routine, so there's really...
Forum: Archive 31st October 2013, 11:08 PM
Replies: 12
Views: 31,390
Posted By Diegoisawesome
I'm fairly certain that this routine actually...

I'm fairly certain that this routine actually calls the routine you've hacked, so it would be a recursive loop.
Forum: Archive 31st October 2013, 12:59 PM
Replies: 12
Views: 31,390
Posted By Diegoisawesome
I didn't mean to somehow diminish the coolness of...

I didn't mean to somehow diminish the coolness of what you did. There's just some things that I didn't particularly like about yours, like the fact that it overwrites palette 0, that you couldn't...
Forum: Archive 31st October 2013, 02:45 AM
Replies: 12
Views: 31,390
Posted By Diegoisawesome
Sorry to destroy all your hard work, but I found...

Sorry to destroy all your hard work, but I found out that all you need to do is this:
writebytetooffset 0x1 0x2037079Put this just after setting the variable and the sprite will instantly change....
Forum: Hack Showcase 28th October 2013, 04:51 AM
Replies: 25
Views: 102,744
Posted By Diegoisawesome
The Advance-Map stuff is because I changed the...

The Advance-Map stuff is because I changed the amount of tiles in the primary tileset. You can fix it, but I don't remember how ATM.

No thanks, I've had the houses that width for a while, even...
Forum: Questions & Answers 19th October 2013, 03:00 PM
Replies: 10
Views: 25,503
Posted By Diegoisawesome
Hey, I've fixed another "issue" in the Hacked...

Hey, I've fixed another "issue" in the Hacked Engine. If you wanted to load an overworld sprite palette into almost any slot besides 0xA, then the game would not load the palette again after a...
Forum: Hack Showcase 14th October 2013, 06:08 PM
Replies: 25
Views: 102,744
Posted By Diegoisawesome
I fixed that bug just now and uploaded a...

I fixed that bug just now and uploaded a mini-update. It includes your name in the credits! Download it from the same link as before.
Forum: Hack Showcase 14th October 2013, 04:47 PM
Replies: 25
Views: 102,744
Posted By Diegoisawesome
Thanks! Sorry, but it probably won't be for...

Thanks!

Sorry, but it probably won't be for quite some time.

Oh, I'm using some of your resources? I didn't know who the creator was. I'll add you in to the credits for the next release.

Now...
Forum: General Discussion 9th October 2013, 11:09 PM
Replies: 208
Views: 200,798
Posted By Diegoisawesome
Ehehehehehehe

Ehehehehehehe
Forum: General Discussion 28th August 2013, 10:57 PM
Replies: 50
Views: 48,733
Posted By Diegoisawesome
Of course Yami would be on it. And you should...

Of course Yami would be on it. And you should finish it!
Here's my desktop:
http://snag.gy/RmNif.jpg
The leftmost one is my main, the right one is my old one that I use as a secondary now.
Showing results 1 to 25 of 58

 
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