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Search: Posts Made By: diegoisawesome
Forum: Other Research 23rd July 2015, 06:11 AM
Replies: 0
Views: 4,275
Posted By diegoisawesome
The Secret Sauce: Triple-Layer Blocks

Triple-Layer Blocks
What are triple-layer blocks, exactly, and why should I care?
If you've ever used a mapping tool (which almost everyone has), then you've come to notice that you can only...
Forum: Tools, Utilities & Resources 17th January 2015, 07:42 PM
Replies: 7
Views: 21,983
Posted By diegoisawesome
I haven't been adding any new functionality, but...

I haven't been adding any new functionality, but I've fixed a lot of bugs in the code.

Also, small update to v0.1.2 - There was an error that would cause RSE ROMs to become corrupted when...
Forum: Tools, Utilities & Resources 14th December 2014, 10:57 PM
Replies: 7
Views: 21,983
Posted By diegoisawesome
Thanks! As for future tools, I don't really know....

Thanks! As for future tools, I don't really know. I'm helping out with MEH though, so there's that.

I just updated the tool to v0.1.1, fixing a small bug where the comboboxes could try to load a...
Forum: Tools, Utilities & Resources 14th December 2014, 09:05 AM
Replies: 7
Views: 21,983
Posted By diegoisawesome
Thanks! [css-div="width:95%;border-color:...

Thanks!


[css-div="width:95%;border-color: #444;border-style: solid;border-width:3px;background-color: #CCC;padding:0px 0px 10px 0px;font-size: small;color: #555;text-shadow: #AAA 0px 0px ...
Forum: Tools, Utilities & Resources 28th November 2014, 09:55 AM
Replies: 7
Views: 21,983
Posted By diegoisawesome
GBA Intro Manager

GBA Intro Manager
http://i.imgur.com/onvpsGW.png

Features:
This program can edit almost anything about the intro sequences of any 3rd generation Pokémon game, from the music played to the...
Forum: Graphics, Music & Patches 6th September 2014, 10:26 PM
Replies: 4
Views: 19,631
Posted By diegoisawesome
Yeah, they'll have no conflicts if you apply them...

Yeah, they'll have no conflicts if you apply them both. Even if you applied them to a hack that was already started, it would be fine!

You're welcome!
Forum: Graphics, Music & Patches 16th August 2014, 06:04 PM
Replies: 4
Views: 19,631
Posted By diegoisawesome
Diego's Miscellaneous Patches

Diego's Miscellaneous Patches
NOTE: These patches will not conflict with anything. They are perfectly safe to use, even for hacks that have already been started.

Ruby/Sapphire
Intro...
Forum: ROM Hack Projects 17th December 2013, 12:25 AM
Replies: 25
Views: 94,507
Posted By diegoisawesome
Thanks man! Enjoying the 'Locke so far! And...

Thanks man! Enjoying the 'Locke so far!

And now, for something I've been working on for at least three weeks:
[css-div="width:95%;border-color: #444;border-style: ...
Forum: Graphics, Music & Patches 15th December 2013, 05:57 AM
Replies: 19
Views: 21,609
Posted By diegoisawesome
I feel really odd about triple posting, but I...

I feel really odd about triple posting, but I made another patch today:
The Pokémon Emerald Intro Enhancement Patch
http://www.mediafire.com/download/zjrys2kdm0cbk07/Emerald+Intro+Enhancer.ips
...
Forum: Graphics, Music & Patches 14th December 2013, 09:54 PM
Replies: 19
Views: 21,609
Posted By diegoisawesome
Yet another gender choice skip patch, but this...

Yet another gender choice skip patch, but this one for Emerald:
http://www.mediafire.com/download/587lp29otl4eldg/Skip+Gender+Choice+%28Emerald%29.ips

As with the one for FireRed, the patch will...
Forum: Other Research 14th December 2013, 05:54 AM
Replies: 0
Views: 5,311
Posted By diegoisawesome
The Ruins of Alph Puzzles

Summary:
Well, it's been done. Three years after my first attempts at porting over the Ruins of Alph, many advancements in the Ruins of Alph have been accomplished; Shiny Quagsire obtained the...
Forum: ROM Hack Projects 18th November 2013, 05:22 AM
Replies: 25
Views: 94,507
Posted By diegoisawesome
New update today! ...

New update today!

[css-div="width:95%;border-color: #444;border-style: solid;border-width:3px;background-color: #CCC;padding:0px 0px 10px 0px;font-size: small;color: #555;text-shadow: #AAA 0px 0px...
Forum: Guides & Documentation 7th November 2013, 04:06 PM
Replies: 13
Views: 25,348
Posted By diegoisawesome
I think you're getting confused between bx and...

I think you're getting confused between bx and blx here. bx writes nothing to the link register; it just branches to the routine at the address. And while not having a push and pop wouldn't exactly...
Forum: Guides & Documentation 7th November 2013, 02:13 PM
Replies: 13
Views: 25,348
Posted By diegoisawesome
What you said was that you could replace the bl...

What you said was that you could replace the bl with the ldr r1 and bx r1 and it would work, but I was saying that that wouldn't work; you'd need to delete the push {lr} and pop {pc} or else the...
Forum: ROM Hacking Discussion 7th November 2013, 04:36 AM
Replies: 41
Views: 47,943
Posted By diegoisawesome
You know what really grinds my gears? The fact...

You know what really grinds my gears? The fact that Emerald has both 00 and FF free space depending on what part of the ROM you look at, and that hackers (*cough*LU-HO*cough*) used the wrong area of...
Forum: Guides & Documentation 7th November 2013, 04:32 AM
Replies: 13
Views: 25,348
Posted By diegoisawesome
Well, if you don't do a bl to the bx, then it...

Well, if you don't do a bl to the bx, then it won't return to your routine and pop what you pushed. However, you could just replace everything with the two LDRs and the BX (not even having the push...
Forum: Other Research 2nd November 2013, 10:37 PM
Replies: 12
Views: 26,392
Posted By diegoisawesome
I think it must be that Game Freak knew that the...

I think it must be that Game Freak knew that the player sprite was always going to be changed in a controlled scenario: riding a bike, going fishing, surfing, etc., so they could just call the hero...
Forum: Other Research 2nd November 2013, 01:07 AM
Replies: 12
Views: 26,392
Posted By diegoisawesome
No, the refresher calls the sprite loader, which...

No, the refresher calls the sprite loader, which is what you hacked.

EDIT: I don't think there's ever going to be a time where you set the variable but can't call an ASM routine, so there's really...
Forum: Other Research 31st October 2013, 11:08 PM
Replies: 12
Views: 26,392
Posted By diegoisawesome
I'm fairly certain that this routine actually...

I'm fairly certain that this routine actually calls the routine you've hacked, so it would be a recursive loop.
Forum: Other Research 31st October 2013, 12:59 PM
Replies: 12
Views: 26,392
Posted By diegoisawesome
I didn't mean to somehow diminish the coolness of...

I didn't mean to somehow diminish the coolness of what you did. There's just some things that I didn't particularly like about yours, like the fact that it overwrites palette 0, that you couldn't...
Forum: Other Research 31st October 2013, 02:45 AM
Replies: 12
Views: 26,392
Posted By diegoisawesome
Sorry to destroy all your hard work, but I found...

Sorry to destroy all your hard work, but I found out that all you need to do is this:
writebytetooffset 0x1 0x2037079Put this just after setting the variable and the sprite will instantly change....
Forum: ROM Hack Projects 28th October 2013, 04:51 AM
Replies: 25
Views: 94,507
Posted By diegoisawesome
The Advance-Map stuff is because I changed the...

The Advance-Map stuff is because I changed the amount of tiles in the primary tileset. You can fix it, but I don't remember how ATM.

No thanks, I've had the houses that width for a while, even...
Forum: Questions & Answers 19th October 2013, 03:00 PM
Replies: 10
Views: 20,946
Posted By diegoisawesome
Hey, I've fixed another "issue" in the Hacked...

Hey, I've fixed another "issue" in the Hacked Engine. If you wanted to load an overworld sprite palette into almost any slot besides 0xA, then the game would not load the palette again after a...
Forum: ROM Hack Projects 14th October 2013, 06:08 PM
Replies: 25
Views: 94,507
Posted By diegoisawesome
I fixed that bug just now and uploaded a...

I fixed that bug just now and uploaded a mini-update. It includes your name in the credits! Download it from the same link as before.
Forum: ROM Hack Projects 14th October 2013, 04:47 PM
Replies: 25
Views: 94,507
Posted By diegoisawesome
Thanks! Sorry, but it probably won't be for...

Thanks!

Sorry, but it probably won't be for quite some time.

Oh, I'm using some of your resources? I didn't know who the creator was. I'll add you in to the credits for the next release.

Now...
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