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Search: Posts Made By: Chamber
Forum: Archive 12th February 2015, 05:32 PM
Replies: 14
Views: 31,950
Posted By Chamber
Very Nice to see you start another project,...

Very Nice to see you start another project, hopefully this if you manage to finish jaja.

About of new features, if you need help to implement the Nuzlocke system I can help you.

I like your...
Forum: Generation 1 & 2 25th January 2015, 05:37 AM
Replies: 3
Views: 13,249
Posted By Chamber
Thaks for this tutorial. I recommended it to...

Thaks for this tutorial.

I recommended it to a few guys who just hack at GBA with GBC graphics!
Forum: Hack Showcase 6th August 2014, 04:39 PM
Replies: 17
Views: 44,600
Posted By Chamber
Like everything in GBC, the limit is 255 (0xFF) ...

Like everything in GBC, the limit is 255 (0xFF)

I am working to add more skills, I have almost all existing.
Forum: Hack Showcase 3rd August 2014, 09:51 PM
Replies: 17
Views: 44,600
Posted By Chamber
Update (0.3.0) 08-02-14 Finally is the big...

Update (0.3.0) 08-02-14

Finally is the big day when the hack download becomes active!!

Fixed Bugs:

Corphish has wrong name.
No access to the north house of the Lake of Rage.
From...
Forum: Archive 22nd June 2014, 11:06 PM
Replies: 10
Views: 31,107
Posted By Chamber
Can You post your work notes for continue the...

Can You post your work notes for continue the patch?
Forum: Archive 9th May 2014, 07:10 AM
Replies: 10
Views: 31,107
Posted By Chamber
Very good progress you've made. I'll leave...

Very good progress you've made.

I'll leave this to have a reference of things to do:
Forum: Hack Ideas 6th May 2014, 06:51 AM
Replies: 7
Views: 12,826
Posted By Chamber
For a long time the web needs a project like this...

For a long time the web needs a project like this to motivate and facilitate Haking GBC for the new users.

In my native web (WaH), which Mateo and Pia have the pleasure of meeting (and pleasure to...
Forum: Archive 6th May 2014, 06:35 AM
Replies: 10
Views: 31,107
Posted By Chamber
An a great project!!, I wish you can finish. ...

An a great project!!, I wish you can finish.

Although they could not use the 255 tileset, it's okay that can be used 128 tileset and add some graphics from your hack.

I'd like to help in the...
Forum: Hack Showcase 29th April 2014, 03:34 PM
Replies: 17
Views: 44,600
Posted By Chamber
Update (0.2.5) 04-28-14 Fixed Bugs: ...

Update (0.2.5) 04-28-14


Fixed Bugs:

Muddy Water don't do damage.
Persim Berry can be used in battle.
Bug Catching Contest have wrong pokemon and level.
Steel-type no resistance...
Forum: Hack Showcase 18th April 2014, 06:25 PM
Replies: 17
Views: 44,600
Posted By Chamber
Update Fixed Bugs: Azalea's GYM don't...

Update

Fixed Bugs:

Azalea's GYM don't have carpet to exit.
Old Man outside Violet's GYM freeze the game.
Enter to Ecruteakt's GYM freeze the game.
"Seed Bomb" have the effect and...
Forum: Hack Showcase 16th April 2014, 03:12 PM
Replies: 17
Views: 44,600
Posted By Chamber
Thank you very much for your opinion, but the way...

Thank you very much for your opinion, but the way (for me) that I can bring this game to more people is with translations in Spanish.

I am very grateful to the people of the forums in English, but...
Forum: Hack Showcase 15th April 2014, 02:29 AM
Replies: 17
Views: 44,600
Posted By Chamber
Thanks Pia, My english is bad. As I had...

Thanks Pia, My english is bad.

As I had understood, the Kanji is of the titlescreen of GOLD.

As it should be really?
Forum: Hack Showcase 14th April 2014, 09:21 PM
Replies: 17
Views: 44,600
Posted By Chamber
Thank you very much for the comments Team Fail,...

Thank you very much for the comments Team Fail, you are one of the few that cares about the difficulty and gives me good explanations.

1.-The main idea is that as the game development progress,,...
Forum: Hack Showcase 11th April 2014, 09:20 PM
Replies: 17
Views: 44,600
Posted By Chamber
[GBC]Pokémon XY:Naturia Version [08-03-14: Beta 0.3.0]

https://dl.dropboxusercontent.com/u/1175553/Rainbow/6.Post%20en%20Ingles/Banner.gif

Hack of: Pokemon GOLD


Features and screenshots (BETA 0.1.4)



Selection of protagonist by gender,...
Forum: Archive 11th April 2014, 08:49 PM
Replies: 8
Views: 17,860
Posted By Chamber
Hi Pia! I wanted to thank you for the...

Hi Pia!

I wanted to thank you for the graphics and incidentally to show the final results.

This is the titlescreen:

https://dl.dropboxusercontent.com/u/1175553/Rainbow/2.Capturas/13.BMP
...
Forum: Hack Showcase 23rd March 2014, 08:48 PM
Replies: 184
Views: 276,876
Posted By Chamber
Thanks for the credits GOLD_Z! If I may...

Thanks for the credits GOLD_Z!

If I may Mateo, I want to show the first work done with that map.

(This map use the same pallets, but the .gif format makes them look different.)
...
Forum: Archive 20th March 2014, 09:55 PM
Replies: 8
Views: 17,860
Posted By Chamber
I really like your gallery!! I follow your...

I really like your gallery!!

I follow your work long time ago, but it is the first time I comment on it.

Can I use the titlescreen of Xerneas in one of my hacks?
Forum: Generation 1 & 2 23rd February 2014, 08:57 PM
Replies: 15
Views: 29,184
Posted By Chamber
-Thanks for translate the tool. This is one...

-Thanks for translate the tool.

This is one of the tools that more I use.
Forum: Questions & Answers 1st January 2014, 07:30 PM
Replies: 11
Views: 12,196
Posted By Chamber
This is a good idea, especially if in Gold...

This is a good idea, especially if in Gold /Silver is not written to this address. I think having the theoretical idea, develop the routine does not have to be so difficult.
Forum: Questions & Answers 1st January 2014, 07:05 PM
Replies: 11
Views: 12,196
Posted By Chamber
In the evolution/move set data I think use the...

In the evolution/move set data I think use the unused bytes from RBY games, those that were intended to keep the movements at level 1, And only use 2 bytes for max 16 moves.

For a moves on the...
Forum: Questions & Answers 31st December 2013, 06:09 PM
Replies: 11
Views: 12,196
Posted By Chamber
Thanks Miksy, the truth is that after learning...

Thanks Miksy, the truth is that after learning the basics of script is easier to understand the disassembly of Pokémon Crystal and step by step I'm learning more than ASM.

About the code you...
Forum: Questions & Answers 31st December 2013, 06:37 AM
Replies: 11
Views: 12,196
Posted By Chamber
Thanks to comet for the answer. This is the...

Thanks to comet for the answer.

This is the information for use in a HEX editor:

Priority Table of move effect (no index numer of move)
$3c597 G/S
$3C5DF C

Structure: [Battlecommand]...
Forum: Questions & Answers 31st December 2013, 02:24 AM
Replies: 11
Views: 12,196
Posted By Chamber
Yes, there are very few people looking to have...

Yes, there are very few people looking to have new moves in second generation hacks, but I try to have a mini-metagame with pokes like Metagroos with Meteor Mash, Sceptile with Leaf Storm, Magmortar...
Forum: Questions & Answers 31st December 2013, 01:31 AM
Replies: 11
Views: 12,196
Posted By Chamber
[Gen II]Dragon Tail Move Effect

Based on the disassembly of Pokémon Crystal (link (https://github.com/kanzure/pokecrystal/blob/master/battle/moves/move_effects.asm)), I have made changes in the effects of attacks on pokemon Gold ,...
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