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Search: Posts Made By: Jambo51
Forum: Homebrew Projects 30th July 2016, 08:15 PM
Replies: 68
Views: 175,979
Posted By Jambo51
My computer died not long after the last update I...

My computer died not long after the last update I gave you. As a result of this, I lost months of progress on the engine.

Off the back of that, I somewhat lost interest in the project until about...
Forum: Homebrew Projects 3rd October 2015, 02:56 AM
Replies: 68
Views: 175,979
Posted By Jambo51
I've nearly fully implemented the options menu...

I've nearly fully implemented the options menu and I've also partially implemented the load game screen. I also implemented the pause menu in the main game. See the following screenshots for some...
Forum: Homebrew Projects 19th September 2015, 08:28 PM
Replies: 68
Views: 175,979
Posted By Jambo51
Quite a bit, but since I am now working full...

Quite a bit, but since I am now working full time, development time has been severely restricted.
Forum: Homebrew Projects 13th May 2015, 09:27 PM
Replies: 68
Views: 175,979
Posted By Jambo51
Should be able to, aye Managed to do a...

Should be able to, aye



Managed to do a bit today, despite the problems I had with my electricity supply.

Currently working on converting the whole engine into OO C++ code, which is taking a...
Forum: Homebrew Projects 11th May 2015, 11:44 AM
Replies: 68
Views: 175,979
Posted By Jambo51
Sadly no. I've not long finished university and...

Sadly no. I've not long finished university and I've been concentrating on writing my CV and developing my game instead of this. The fact that text rendering has broken too isn't helping.



It's...
Forum: Homebrew Projects 29th April 2015, 02:22 PM
Replies: 68
Views: 175,979
Posted By Jambo51
Ah yes, I remember now. Thanks for that. Well,...

Ah yes, I remember now. Thanks for that. Well, yes, this is something I'd ideally like to achieve with my engine since it gives that extra flexibility to the end users. I may not directly implement...
Forum: Homebrew Projects 28th April 2015, 07:01 PM
Replies: 68
Views: 175,979
Posted By Jambo51
Engine is open source and can be directly...

Engine is open source and can be directly modified at source level to add new Pokémon etc.



Not even close to enough screen space to deal with swarm battles. Same applies to triple battles....
Forum: Coding Discussion 1st March 2015, 03:37 AM
Replies: 1
Views: 9,805
Posted By Jambo51
Coding a Basic Game From Scratch in C++

Hi there, guys. I've been thinking about posting this for a while now, and decided to spread the knowledge I've gained in the recent past on how to correctly build an indie game using C++ and a...
Forum: Off-Topic Talk 1st March 2015, 03:09 AM
Replies: 48
Views: 37,993
Posted By Jambo51
Either a Pidgey or a Rattata on Pokémon Yellow,...

Either a Pidgey or a Rattata on Pokémon Yellow, couldn't honestly tell you which it was though.
Forum: Homebrew Projects 19th December 2014, 12:28 PM
Replies: 68
Views: 175,979
Posted By Jambo51
Sorry for the double post, but I just wanted to...

Sorry for the double post, but I just wanted to say that I've done some work on the Pokédex over the last couple of days. Only enough to have the weight based functions work though. But, for a bit of...
Forum: Homebrew Projects 10th December 2014, 10:12 PM
Replies: 68
Views: 175,979
Posted By Jambo51
Sorry guys, I've been really busy with University...

Sorry guys, I've been really busy with University coursework and my honours project so development on this has taken a major back seat.

I plan to add Gen 4 and 5 items where they are necessary....
Forum: Coding Discussion 21st August 2014, 01:46 AM
Replies: 3
Views: 9,909
Posted By Jambo51
Pointers are great. As opposed to a data type,...

Pointers are great. As opposed to a data type, think of it as something that points to data, hence the name. All pointers (regardless of the base type) are stored as 32 (or 64 on modern computers)...
Forum: Off-Topic Talk 1st August 2014, 03:36 PM
Replies: 8
Views: 14,106
Posted By Jambo51
Not that I'm aware of. Sorry, man. Closest...

Not that I'm aware of. Sorry, man.

Closest that I saw to being finished was Apollo, but I don't know how far along that actually got, or whether it has ever been released, or finished, or whether...
Forum: Homebrew Projects 28th July 2014, 09:40 PM
Replies: 68
Views: 175,979
Posted By Jambo51
This won't be compatible with A-Map. Period. ...

This won't be compatible with A-Map. Period.

In fact, it won't be compatible with any of the tools you would normally use to hack the Gen 3 games. However, given that you can edit it source level,...
Forum: Homebrew Projects 26th June 2014, 09:37 AM
Replies: 68
Views: 175,979
Posted By Jambo51
Indeed. Things like this take time. Unlike Game...

Indeed. Things like this take time. Unlike Game Freak, I am not a team of people developing the game (read engine in my case) for a living, just someone who wants to develop something in their spare...
Forum: Archive 23rd May 2014, 01:24 PM
Replies: 28
Views: 55,031
Posted By Jambo51
Java, Lua, Python, C# - all interpreted...

Java, Lua, Python, C# - all interpreted languages, and really closer to scripting than programming, from the point of view that you never interact with the CPU or memory directly.

Think you'll...
Forum: Archive 21st May 2014, 12:15 PM
Replies: 28
Views: 55,031
Posted By Jambo51
As a software engineer, you quickly learn that...

As a software engineer, you quickly learn that the cross platform bonus is overwhelmed by the sheer slowness of the JRE, it's much, MUCH better to code a piece of software - games in particular - in...
Forum: Homebrew Projects 18th May 2014, 04:48 PM
Replies: 68
Views: 175,979
Posted By Jambo51
The issue with this is that the GBA itself is...

The issue with this is that the GBA itself is built around running at a specific frame rate, meaning that code running on it needs to be tailored as such.

By comparison, my actual indie game is...
Forum: Homebrew Projects 18th May 2014, 08:52 AM
Replies: 68
Views: 175,979
Posted By Jambo51
Well, I'm back with a quick update for this...

Well, I'm back with a quick update for this engine, if anybody cares.

I have been unable to get a text writer working in a sufficient manner as of yet, with any text string stalling the execution...
Forum: Questions & Answers 2nd February 2014, 09:59 AM
Replies: 3
Views: 6,945
Posted By Jambo51
There isn't a timer. It's based on the number of...

There isn't a timer. It's based on the number of steps you have taken. Having said that, I don't actually know where the number of steps is kept, but I suspect it will be in a variable.
Forum: Homebrew Projects 27th January 2014, 10:16 AM
Replies: 68
Views: 175,979
Posted By Jambo51
Hey guys, I figured I'd post a wee update for the...

Hey guys, I figured I'd post a wee update for the progress of this. Sadly, progress has stalled somewhat, as I have been forced to write a Malloc system, which requires research and is fairly complex...
Forum: Coding Discussion 26th January 2014, 10:03 AM
Replies: 8
Views: 7,460
Posted By Jambo51
Like Full Metal, I think of C# as Java done...

Like Full Metal, I think of C# as Java done right. It has useful features simply not available in any of the other C-like languages I've used personally. However, it carries that nasty dependency on...
Forum: Pokémon Discussion 6th January 2014, 10:52 PM
Replies: 17
Views: 32,622
Posted By Jambo51
Then perhaps Game Freak should have balanced the...

Then perhaps Game Freak should have balanced the games better to begin with, instead of "inventing" (as you claim, when it is in fact an idea stolen wholesale from inferior Pokémon clones) a...
Forum: Questions & Answers 5th January 2014, 10:18 PM
Replies: 6
Views: 8,151
Posted By Jambo51
1. You don't. You can replace existing Pokémon...

1. You don't. You can replace existing Pokémon with tools, but adding new ones requires a lot of ASM work.

2. These 2 are entirely unrelated, but I digress.

Adding new trainer sprites requires...
Forum: Pokémon Discussion 5th January 2014, 10:40 AM
Replies: 17
Views: 32,622
Posted By Jambo51
Well, I always have been, and remain, sceptical...

Well, I always have been, and remain, sceptical of Mega Evolutions, thusly I think their inclusion would harm the game overall. From a coding standpoint, including them would be incredibly hard (take...
Showing results 1 to 25 of 85

 
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