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Search: Posts Made By: Jambo51
Forum: Fangame Showcase 30th July 2016, 08:15 PM
Replies: 68
Views: 186,468
Posted By Jambo51
My computer died not long after the last update I...

My computer died not long after the last update I gave you. As a result of this, I lost months of progress on the engine.

Off the back of that, I somewhat lost interest in the project until about...
Forum: Fangame Showcase 3rd October 2015, 02:56 AM
Replies: 68
Views: 186,468
Posted By Jambo51
I've nearly fully implemented the options menu...

I've nearly fully implemented the options menu and I've also partially implemented the load game screen. I also implemented the pause menu in the main game. See the following screenshots for some...
Forum: Fangame Showcase 19th September 2015, 08:28 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Quite a bit, but since I am now working full...

Quite a bit, but since I am now working full time, development time has been severely restricted.
Forum: Fangame Showcase 13th May 2015, 09:27 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Should be able to, aye Managed to do a...

Should be able to, aye



Managed to do a bit today, despite the problems I had with my electricity supply.

Currently working on converting the whole engine into OO C++ code, which is taking a...
Forum: Fangame Showcase 11th May 2015, 11:44 AM
Replies: 68
Views: 186,468
Posted By Jambo51
Sadly no. I've not long finished university and...

Sadly no. I've not long finished university and I've been concentrating on writing my CV and developing my game instead of this. The fact that text rendering has broken too isn't helping.



It's...
Forum: Fangame Showcase 29th April 2015, 02:22 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Ah yes, I remember now. Thanks for that. Well,...

Ah yes, I remember now. Thanks for that. Well, yes, this is something I'd ideally like to achieve with my engine since it gives that extra flexibility to the end users. I may not directly implement...
Forum: Fangame Showcase 28th April 2015, 07:01 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Engine is open source and can be directly...

Engine is open source and can be directly modified at source level to add new Pokémon etc.



Not even close to enough screen space to deal with swarm battles. Same applies to triple battles....
Forum: General Discussion 1st March 2015, 03:09 AM
Replies: 48
Views: 41,259
Posted By Jambo51
Either a Pidgey or a Rattata on Pokémon Yellow,...

Either a Pidgey or a Rattata on Pokémon Yellow, couldn't honestly tell you which it was though.
Forum: Fangame Showcase 19th December 2014, 12:28 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Sorry for the double post, but I just wanted to...

Sorry for the double post, but I just wanted to say that I've done some work on the Pokédex over the last couple of days. Only enough to have the weight based functions work though. But, for a bit of...
Forum: Fangame Showcase 10th December 2014, 10:12 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Sorry guys, I've been really busy with University...

Sorry guys, I've been really busy with University coursework and my honours project so development on this has taken a major back seat.

I plan to add Gen 4 and 5 items where they are necessary....
Forum: General Discussion 1st August 2014, 03:36 PM
Replies: 8
Views: 15,052
Posted By Jambo51
Not that I'm aware of. Sorry, man. Closest...

Not that I'm aware of. Sorry, man.

Closest that I saw to being finished was Apollo, but I don't know how far along that actually got, or whether it has ever been released, or finished, or whether...
Forum: Fangame Showcase 28th July 2014, 09:40 PM
Replies: 68
Views: 186,468
Posted By Jambo51
This won't be compatible with A-Map. Period. ...

This won't be compatible with A-Map. Period.

In fact, it won't be compatible with any of the tools you would normally use to hack the Gen 3 games. However, given that you can edit it source level,...
Forum: Fangame Showcase 26th June 2014, 09:37 AM
Replies: 68
Views: 186,468
Posted By Jambo51
Indeed. Things like this take time. Unlike Game...

Indeed. Things like this take time. Unlike Game Freak, I am not a team of people developing the game (read engine in my case) for a living, just someone who wants to develop something in their spare...
Forum: Archive 23rd May 2014, 01:24 PM
Replies: 28
Views: 57,203
Posted By Jambo51
Java, Lua, Python, C# - all interpreted...

Java, Lua, Python, C# - all interpreted languages, and really closer to scripting than programming, from the point of view that you never interact with the CPU or memory directly.

Think you'll...
Forum: Archive 21st May 2014, 12:15 PM
Replies: 28
Views: 57,203
Posted By Jambo51
As a software engineer, you quickly learn that...

As a software engineer, you quickly learn that the cross platform bonus is overwhelmed by the sheer slowness of the JRE, it's much, MUCH better to code a piece of software - games in particular - in...
Forum: Fangame Showcase 18th May 2014, 04:48 PM
Replies: 68
Views: 186,468
Posted By Jambo51
The issue with this is that the GBA itself is...

The issue with this is that the GBA itself is built around running at a specific frame rate, meaning that code running on it needs to be tailored as such.

By comparison, my actual indie game is...
Forum: Fangame Showcase 18th May 2014, 08:52 AM
Replies: 68
Views: 186,468
Posted By Jambo51
Well, I'm back with a quick update for this...

Well, I'm back with a quick update for this engine, if anybody cares.

I have been unable to get a text writer working in a sufficient manner as of yet, with any text string stalling the execution...
Forum: Fangame Showcase 27th January 2014, 10:16 AM
Replies: 68
Views: 186,468
Posted By Jambo51
Hey guys, I figured I'd post a wee update for the...

Hey guys, I figured I'd post a wee update for the progress of this. Sadly, progress has stalled somewhat, as I have been forced to write a Malloc system, which requires research and is fairly complex...
Forum: Questions & Answers 5th January 2014, 10:18 PM
Replies: 6
Views: 8,782
Posted By Jambo51
1. You don't. You can replace existing Pokémon...

1. You don't. You can replace existing Pokémon with tools, but adding new ones requires a lot of ASM work.

2. These 2 are entirely unrelated, but I digress.

Adding new trainer sprites requires...
Forum: Archive 26th December 2013, 12:55 PM
Replies: 47
Views: 77,514
Posted By Jambo51
This is basically what the game already does, I...

This is basically what the game already does, I should know, I coded it. XD
Forum: Archive 20th December 2013, 01:01 PM
Replies: 28
Views: 57,203
Posted By Jambo51
I'm familiar with several C-Like languages...

I'm familiar with several C-Like languages (including C, C++, C# and Java) and like the object orientation of the more modern languages.

That said, pointers in C and C++ are incredibly powerful...
Forum: General Discussion 27th November 2013, 08:45 PM
Replies: 178
Views: 102,138
Posted By Jambo51
I'm (shock horror) Jambo51 on Minecraft. I like...

I'm (shock horror) Jambo51 on Minecraft. I like to play Tekkit and/or Yogcraft (a variant of Feed The Beast containing various other mods I like), but am not opposed to playing vanilla as long as...
Forum: Fangame Showcase 23rd November 2013, 02:09 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Managed to fix the desyncing music issues. :D ...

Managed to fix the desyncing music issues. :D
Also, a quick demo:
http://www.youtube.com/watch?v=bhJJmlx3oUM
Forum: Fangame Showcase 20th November 2013, 02:18 PM
Replies: 68
Views: 186,468
Posted By Jambo51
Quick wee update, I got the noise tracks...

Quick wee update, I got the noise tracks implemented in the GB Sounds part of the engine, so with the exception of the (as yet unsolved) desyncing issues, that part of the engine is pretty much...
Forum: Archive 20th November 2013, 10:37 AM
Replies: 47
Views: 77,514
Posted By Jambo51
I actually fixed all of the above, which leaves...

I actually fixed all of the above, which leaves "-Moves with variable type, such as Hidden Power and Weather Ball, do very little damage".

My implementation was a custom one based on Darthatron's...
Showing results 1 to 25 of 78

 
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