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Old 10th September 2014, 07:16 PM   #7
Join Date: Sep 2014
Posts: 2

I discovered a bug with AgiXP while trying to see exactly what in a ROM is changed when you insert a Pokemon sprite. Not sure if it has been reported or not yet, just letting you guys know about it just in case. It seems the program is attempting to update the sprite size in the Pokemon data section, but it is writing to the wrong offset. instead of updating the sprite size, it is overwriting the Pokemon's base sp. def with the sprite size, 0x0B bytes short of the target byte.

So, if you have been editing sprites with AgiXP, you might need to fix the sp. def of the edited Pokemon.

Last edited by KazoWAR; 11th September 2014 at 08:35 PM.
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