View Single Post
Old 2nd January 2013, 11:28 PM  
Shiny Quagsire
Super Awesome Ninja ASM Guy
PHO VIP
 
Shiny Quagsire's Avatar
 
Join Date: Apr 2010
Age: 19
Posts: 62
Shiny Quagsire
Default [Cross-Platform][WIP] Script Editor Advance


Script Editor Advance
This is the SEA, as you can see...

This is yet another tool made by me, Shiny Quagsire. It's a simple yet powerful script editor designed to be fast, speedy, and cross-platform.


^ That's Linux by the way. ^

Why?
Because the support for Linux, Mac, and BSD's sucks. That's my honest reason for making this (and for porting NSE 2.x to Mono). Also, I prefer working on familiar code, which is why I didn't just port some other scripting editor. Not to mention I wanted to craft an editor from the viewpoint of a programmer/scripter, and thus my editor was born.

How?
SEA is currently written in Java, and uses an SQLite database with information on each individual scripting command available to our current knowledge, which information like it's name, bytecode, description, number of arguments, argument lengths, etc. Using this, it makes compiling, (soon) decompiling, and error checking fast, and efficient.

(Planned) Features
  • Cross-Platform using Java
  • Open-Source!
  • Fast Compiling using SQLite
  • Error checking
  • Easy command aliases - Shorten your code to help readability!
  • Intuitive syntax
  • and more!
How's Progress?
  • Compiling - [|||||||||-] 90%, just need to check for bugs!
  • Error checking - [||||||||||] 100%
  • Live Error Checking (in text, like a spell checker) [----------] 0%, not too much of a priority, but I'd like some Eclipse/Visual Studio style error checking since I'm going to be using this.
  • Decompiling - [|||||||||-] 95%, Decompiling is pretty much perfect! :D (Subject to bugs though.)
  • Syntax Highlighting - [|||||||||-] 90%, subject to bugs, but pretty much done. Issues with if(...) command
  • ROM Writing - [||||||||||] 100%, done.
  • ROM Reading - [||||||||||] 100%, done.
  • ROM Debugging - [||||||||||] 100%, done.
  • UI - [||||||||--] 80%, still need: command help, log viewer, bytecode dump, built-in guide, etc.

Q&A
Q: That sure looks a lot like XSE...
A Yes, yes it does. I designed it to be as familiar as possible while still providing useful additions.

Q: When will this be available?
A: As soon as I finish the decompiler, and add ROM Writing/Reading

Q: Have you even tested this at all, and how do you test it if you can't write to the rom?
A: Yes, I have. Currently it just dumps some bytecode to the console as well as some debugging informations/errors:
Code:
Set script search start to 8388608 (0x800000)

Set script start to 0x800000
Added section: start at 0x7fffff

Added section: msg at 0x80000c
Section contains message: Hello, World!

Script length in bytes (Decimal): 26
Compiled Dump:
6a 5a 0f 00 0c 00 80 08 09 02 6c 02 c2 d9 e0 e0 
e3 b8 00 d1 e3 e6 e0 d8 ab ff
then I just copy+paste it into the ROM itself. Here's a pic of the script shown in the screenshot in action!
The newest build supports saving (I think, unless it's bugged...). Just use the Save button and test it in the game.


Q: What's up with the calculator?
A: Copy and paste... Copy and paste...

Q: Your editor sucks. Can I suggest something to fix it?
A: Sure! I'm always open to suggestions, and if you feel that something in my scripting syntax or UI isn't right, I'll be more than happy to fix it.

Source Code
Currently, the source code is hosted on my GitHub account. You can visit it here.

Downloads
The current release is alpha ETU R3.

Quote:
Originally Posted by Shiny Quagsire View Post
Ok, so I did a lot of work on the compiler and the decompiler, and I believe it's finally as an "Earlier Than Usual" Alpha stage (That's ETU for short.) The entire source code has been pushed to the GitHub Repository. Some things you need to know when testing:
  1. This is a DEBUGGING ALPHA. Use at your own risk on your hacks.
  2. Freespace checking has NOT been added yet, so it'll just overwrite at it's pleasure.
  3. Test with a plain Fire Red ROM using generic scripts, or extremely advanced scripts.
  4. Decompiling doesn't support command aliases yet! So in place of your if's and msgbox's you'll get preparemsgs, callstds, and if1's and if2's. Now it does! :D

When submitting a bug, please use the following format:
  • Description (sometimes not needed)
  • Date built (If you didn't build it yourself, just put ETU)
  • Code Inputted (your script)
  • Decompiled Code
  • Log file - Use pastebin!
  • Optional: In-Game screenshot of script. Not really needed, but nice.

Some features that are useful when debugging:
  • The logger - This can save a log with VERY useful information to me or any other bugfixers.
  • The debugger - The little VBA icon will save your ROM with the byte modifications to a temporary location so you can test it without writing. The changes will NOT be written until you press the Save button. It opens it with the default emulator for your system, so you must have it set to VBA by default.
  • The decompiler - This can give some useful output as well. Since the decompiler doesn't have hardly as many bugs as the compiler, you can often determine if the script will work just by decompiling.

And since this is a new script editor, feel free to ask questions! If something confuses you, I'll be happy to help.
Attached Files
File Type: zip SEA.zip (2.60 MB, 101 views)
__________________





My Works:

Coming Soon/Working On:
  • Pokemon Amethyst
  • ?Using HMs via Items?
  • Custom GUIs using ASM (and soon) C



Last edited by Shiny Quagsire; 9th February 2013 at 08:58 PM.
Shiny Quagsire is offline   Reply With Quote