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Old 25th August 2014, 03:09 AM   #11
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I made come progress on the battle screen this weekend. Check out this video and let me know what you all think!

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Old 25th August 2014, 03:17 AM   #12
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Seems to be coming along nicely. The only thing I really noticed was that (to me anyway) the font used to show the number and the word PP seems to look slightly odd somehow. Made it look like it was saying "Opp" a few times. But in general it looks really nice.
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Old 25th August 2014, 01:12 PM   #13
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Quote:
Originally Posted by Luna View Post
Seems to be coming along nicely. The only thing I really noticed was that (to me anyway) the font used to show the number and the word PP seems to look slightly odd somehow. Made it look like it was saying "Opp" a few times. But in general it looks really nice.
Hm you're right, I'll see if I can change the PP tile somehow. Thanks!
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Old 15th September 2014, 03:16 AM   #14
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Sorry for the lack of updates, but here is a new video showing off some changes to the battle screen.



In it, you'll notice a new battle background, new level tiles, an exp bar, and a pokeball next to the oppenents HUD to show that you already own that pokemon. Also, the Weepinbell is level 90, but with the stats of a level 40, just so Golbat can defeat it but still collect a lot of Exp.

Let me know what you all think.
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Old 29th September 2014, 02:24 AM   #15
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I've spent this past week adding in a bunch of new battle features.

I updated the way the game handles status ailments. Some ailments (like confusion) will still exist for that pokemon even when withdrawn from battle. Other ailments (like toxic) will continue to exist even when the battle ends.

I also changed the way the "obedience" will work. Instead of comparing the pokemon level against your badges, each pokemon will have a specific "obedience" byte. The game will use this byte to determine if the pokemon will obey or not.

This byte starts at a low value (depending on how you obtained it) and will increase the more you use that pokemon. Some events may cause it to decrease, like doing poorly in battle or not being used in a while.

There will be more announced later this week (hopefully with another video this time)
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Old 3rd October 2014, 08:00 PM   #16
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Hay where can I download a beta dude looks awesome
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Old 6th October 2014, 01:00 AM   #17
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Quote:
Originally Posted by uncommonartist View Post
Hay where can I download a beta dude looks awesome
Thanks. Beta isn't available yet (i might not even be releasing a beta), but as soon as a download is available, I will post it in this thread.


For an update:

I added in Horde Battles. These battles randomly occur (though only certain pokemon will appear in hordes) and will vary in size from 3 to 6 pokemon. This battle occurs just like a normal wlid pokemon, but they will attack in sequence. You can run from these battles, but it will be not be easy.

Check out the video here:



Let me know what you think.
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Old 6th October 2014, 03:19 AM   #18
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That's amazing, buuuuuuuuuuut I don't think "PIDGEY'S" is really correct... I'd get rid of the apostrophe
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Old 6th October 2014, 03:37 AM   #19
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Quote:
Originally Posted by Dark Sneasel View Post
That's amazing, buuuuuuuuuuut I don't think "PIDGEY'S" is really correct... I'd get rid of the apostrophe
I thought I fixed that! Must have had the file open in two programs at once. Thanks!
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Old 15th October 2014, 10:55 PM   #20
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I finally added in the new types for each pokemon. I also updated the Type Chart for the new types and added in additional ways the attack damage gets modified (based upon the environment, time of day, and other features).

For a teaser for the next update: One of the "other features" that can affect the attack damage is the Ability of the pokemon using/receiving the attack
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