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Old 7th July 2013, 03:59 PM   #1
Pia Carrot
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Join Date: Aug 2010
Location: Valencia Island
Age: 23
Posts: 811
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Default Metroid II (Gameboy) Research

Hello, this is my general research page for Metroid II. I will be documenting any findings I find through my exploiting of Metroid II from Level Editing and Hex.

What has been done?
-Not much, I haven't taken a look by a hex editor yet.

To-do list:
  • Find byte behaviors for overlapping objects, breakable objects, etc.
  • Attempt to add a new map.
  • Look for ways to mess with Energy, ammo, and the amount of Metroids.

Tools being used:
M2Edit - Incomplete level editor
Metroid II DX Patch - Gameboy colorizer

It seems I can add another copy of a map to empty space with no error involved. However, I still need to find out if I can make completely new maps that are not directly connected to others as a copy. This probably can not be done in the closed-source level editor.

Still need to research byte values to get plants to overlap Samus.
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