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Fangame Showcase Working on a Homebrew project of some kind? Come and show it off! |
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#41 | |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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By comparison, my actual indie game is not built around a set frame rate and instead depends upon time steps.
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#42 |
Newbie
Join Date: Jun 2014
Posts: 2
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is this project still going to happen? there hasnt been a post here in a while
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#43 |
Balance and Ruin
![]() ![]() ![]() Join Date: Jul 2010
Posts: 564
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He's been working on it slowly. Last on the IRC he uploaded a version with a new WIP engine based loosely on the M4A engine.
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#44 | |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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I added fading in and out functionality to that engine today, so there is still progress. MAJOR UPDATE: source code for the engine is now available. It can be found at my GitHub! This doesn't mean I am giving up development, merely making my work open source so that others may contribute or use code if they can port it. ![]()
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#46 |
Junior Trainer
Join Date: May 2014
Posts: 89
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So... When this is released, will I be able to add all 649 to grass on AdvanceMap, or will I have to make scripts for every single Sinnoh and Unova Pokémon...?
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Hi. I'm ThePharaoh. You may remember me as Sceptile90 from Pokécommunity. But, I won't bore you with my life story. I was interested in making a Fire Red Hack. If you wish you want to help me, then just shoot a PM. I'm looking for Spriters and Scripters or even someone to teach me how to script! |
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#47 |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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This won't be compatible with A-Map. Period.
In fact, it won't be compatible with any of the tools you would normally use to hack the Gen 3 games. However, given that you can edit it source level, a lot of the things you'd normally have to use editors to change can be changed and then directly compiled into the ROM, a much better system.
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#48 |
Newbie
Join Date: Jun 2014
Posts: 2
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i didnt see anyone say anything about this so ill ask, are there going to gen IV and gen V items in this?
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#49 |
Junior Trainer
![]() Join Date: Jun 2010
Posts: 74
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It looks like there is currently data for the first 649 Pokemon. More Pokemon can be added if needed.
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#50 | |
Champ in the Making
![]() Join Date: Jul 2010
Location: England
Age: 24
Posts: 150
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I can imagine that the engine could be adapted for this purpose,I know Jambo is a stickler for detail so you'll most likely get any new evolution items for sure. Not sure about the rest atm.
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Tags |
engine, homebrew, jambo51, pokemon |
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