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Old 9th January 2011, 01:44 AM   #21
BlueUmbreon
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YO peoplez, an AWESOME new update has been released. Be sure to check it out :P
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Old 9th January 2011, 04:43 PM   #22
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Hm, That's good, did you change the Backround bytes, I mean add that part in the next one? That will help some people out I would do it but um we do have a tile inserting tutorial so also..(Too lazy to do it D=)
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Old 18th November 2011, 08:35 PM   #23
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you could have explained how to edit the palletes so they won't always be using the default Firered/ruby ones. and also, you could have showed how to do the X and Y flip on the block editor so when people insert tiles, they only have to insert half of it, and save up space for more tiles.

EDIT: oh also, you could explain how to send the tiles from one ROM to another with the save PAL file and loading it onto another ROM. then just saving the tileset and inserting it on the other rom.
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Old 21st October 2015, 09:31 PM   #24
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I've been looking for this.

Is it a good idea to replace tiles in set 0?

I have many maps and i dont want to have to remap them

Edit: Holy mother of grave digging, my bad.
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