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Ideas, Concepts, and WIP For hacks that aren't quite fleshed out or ready for presentation.

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Old 11th July 2013, 01:53 AM   #21
Pia Carrot
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Quote:
Originally Posted by Mateo View Post
I think that's going to be in the map scripts for the lab maybe. I seem to remember having something weird like that happen in Pokemon Christmas (where there is a 4th Pokeball off to the side that has Kris's Marill in it, that the player can't choose) I'll look back into how I fixed this. I think it was some combination of the map's script and maybe something Mr.Pokemon's house does.
Thank you. Also, regarding Onigirimon Ruby, I've dabbled in Ruby back in 2010/11 so I do know I can do a simple hack like this. I'll certainly consider it after this one's done.
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Old 11th July 2013, 10:13 PM   #22
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this looks great... but a game like this cannot afford to skimp on the story or minor details...

people could get bored quick if there is not a driving force, things need to keep happening to keep people into it...

its already got the difficulty factor so just stick with it and make sure you pay attention to all the tiny details and it ill be awesome...
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Old 12th July 2013, 06:02 AM   #23
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Yeah, another funny hack.
All hackers were done sometime hack like this, infarct koolboyman also did a hack named F**kemon.
This one sounds cool though, and I like to play hard type hacks. I'd play this too. Best of luck with it!
One question, why you don't create this as Nuzlocke version hack? There is someone (Miksy91, I think) did a Nuzlocke patch for G/S somewhere on Skeetendo..
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Old 12th July 2013, 09:02 AM   #24
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I think this as a nuzlocke would be insanely difficult, it's already going to be really really difficult. Thanks for the suggestion though, maybe we can do something with it in the future.
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Old 12th July 2013, 11:49 AM   #25
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IF YOU EVER STOP PRODUCTION OF THIS HACK... I WILL...

Make my own. One of the best ideas so far and I'd really want to test my skills and abilities I've collected so far (not to mention the space-bar easy training abuse in GSC/RBGY) and have fun with this.
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Old 12th July 2013, 12:02 PM   #26
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Grinding is encouraged and most likely necessary for things like Union Cave, Ice Path, etc.

Imagine doing an LP on this though, you shouldn't be speeding up on those.
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Old 15th July 2013, 01:18 AM   #27
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Well, apparently the Pokeball bug has something to do with Mr. Pokemon's House map script.

I'm going to have to figure this out. Which may require me to mess with all of this in a separate ROM until I can get it to work right.
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Old 15th July 2013, 03:32 AM   #28
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So what's the bug? I don't know what you're talking about honestly, but maybe I can help if I understand.
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Old 15th July 2013, 04:00 AM   #29
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Quote:
Originally Posted by droomph View Post
So what's the bug? I don't know what you're talking about honestly, but maybe I can help if I understand.
Bug was pointed out in an earlier post in this thread.
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Old 15th July 2013, 04:07 AM   #30
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Quote:
Originally Posted by Sailor Pia View Post
Bug was pointed out in an earlier post in this thread.
I…can't find it?
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