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#11 |
Balance and Ruin
![]() ![]() ![]() Join Date: Jul 2010
Posts: 564
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Hm. If I knew BASIC, that'd be more than good news for me.
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#12 |
握りモンスター
![]() ![]() Join Date: Apr 2012
Location: maybe.
Age: 21
Posts: 418
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#13 | |
Let it go!
![]() Join Date: Apr 2010
Location: United States
Age: 21
Posts: 365
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#14 | |
握りモンスター
![]() ![]() Join Date: Apr 2012
Location: maybe.
Age: 21
Posts: 418
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I have to say, the demo is really slow to download…
Quote:
A coupl'a computer scientists were bored one day and decided to make an easy programming language and call it BASIC. I know that because apparently the name is not a backronym, so they came up with that name on the spot ![]() |
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#15 |
Neophyte
Join Date: Jul 2013
Posts: 11
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droomph: you just simply copy your textures into the directory, and you can use them from the scripting and/or editor. no low level opengl access needed, and no low-level api access available. also the model loader automatically load the proper textures on the models, so you dont really need to care with texturing.
Team Fail: you dont need to know it, since you can do the scripts by just simply selecting the commands in the command set, then you just write the required variables, or select the required models, textures, locations, etc with mouse. if you dont like to click, you also can just type everything from keyboard. the syntax of the scripting is based on BASIC language, which can be used by anybody without studying it, and in most scools, they teach it for kids above 13 year old. |
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#16 |
Orange Developer
![]() Join Date: Aug 2010
Location: Valencia Island
Age: 22
Posts: 811
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How would I go to changing the way the camera is positioned? I think by default it's a little too tall for my tastes.
Also, is it possible to change camera position in certain places like Legend of Zelda: OoT? |
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#18 |
握りモンスター
![]() ![]() Join Date: Apr 2012
Location: maybe.
Age: 21
Posts: 418
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how would you run this on linux? I have everything up and ready, I just can't run this
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#19 |
Neophyte
Join Date: Jul 2013
Posts: 11
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you should execute the engine.lnx file.
if you cant, right click, check ,,executable'' option, and then you should able to run it. or from console, execute the chmod +x ./engine.lnx command in its directory. |
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#20 |
Neophyte
Join Date: Jul 2013
Posts: 11
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Bug workaround:
Bug when loading some types of .wav file format: some newer audio collection sites and some newer audio editor softwares started to use 48 khz audio file format to export or save they audio. Maker3D does not support 48 khz audio files. Maker3D supports 44 khz, 22 and 11 khz formats, but not 48 khz (yet). Please convert your audio files to 44 khz, before using them in Maker3D. |
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engine, maker3d |
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