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Old 13th May 2014, 05:39 PM   #1
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Default Messed up Title screen on FR when using UNLZGBA to change charizard.

ok so i followed all the steps, loaded the image, changed the tile map, and it appears in the right place but chunks of it are all over the place. this image attatched shows what it is meant to be (before pallete editor and what it is ingame)
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Old 13th May 2014, 08:05 PM   #2
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Followed all the steps to what?
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Old 14th May 2014, 06:05 AM   #3
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a tutorial i was using to export the sprite from unLZ, index my custom image in irfanview, then put it onto the first image and put it back in the rom. i used a tileset too, but that all works fine. the original charizard is messed up in unLZ because its a tilemap, but it appears in the right order when you load the game, so if my image isnt in random orders is it trying to peice it together the way it would charizard? and that is why it looks all weird? ( see image)
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Old 14th May 2014, 02:13 PM   #4
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That information doesn't help me at all. Do you have a link to the tutorial?
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Old 14th May 2014, 02:43 PM   #5
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no, just do you know how to add a custom sprite for the title screen without it getting messed up?
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Old 14th May 2014, 03:07 PM   #6
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If you don't have a tutorial to link me to I can't follow the steps you went through lol. My best guess as it stands is that you repointed incorrectly during the insertion process.
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Old 14th May 2014, 04:51 PM   #7
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ok thats probably what i idid wrong. repointing is when u have tu use FSF to get a new image offset then keep the 2 0s at the front?
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Old 15th May 2014, 05:47 PM   #8
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well i tried keeping the 0's and it still does the same thing. i think i need to reorder it or something.
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Old 16th May 2014, 05:58 PM   #9
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Old 17th May 2014, 08:02 AM   #10
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Do you have a link to the tutorial you followed? Or you can start over and follow a different tutorial.
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