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Generation 3 (Traditional) Traditionally, Generation 3 is hacked using tools, hex editors and patches. This is for you if you do that. |
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#1 |
山の新人神様
![]() Join Date: Oct 2012
Location: 守矢神社
Age: 21
Posts: 84
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![]() Advanced Song: GBA Music EditorGreetings! Today, I come before with what I hope is a ground-breaking new tool, Advanced Song! Advanced Song is my attempt to create a tool that has what I felt was needed in Sappy. For now, it's in an alpha stage, and is pretty unstable-ish, and just barely ready for release. Features
Images
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DownloadAlpha 0.5: Here ** Please read this post before using: http://www.pokecommunity.com/showpos...8&postcount=91 Requirements: Advanced Song will work on any computer that can run a Windows executable on the .NET 4.0 Framework. Interested? Suggestions? Please, let me know. I like it when people tell me things about my tools.
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Last edited by Alice; 2nd March 2018 at 10:57 PM. |
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#2 |
not that active anymore
Join Date: Dec 2013
Location: Philippines
Age: 21
Posts: 82
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Yay! Nice tool! Very useful since i'm so bad at editing music.
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#3 |
Junior Trainer
Join Date: May 2010
Location: U.S.A.
Age: 28
Posts: 70
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Fantastic tool, super useful
![]() I agree with kakarot1212, me not so good with the musics.... lol
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-Mewthree9000 We all fight a war within ourselves, a war of greatness, a war to become the best. LIVE THE REVOLUTION, PHO! Gotta Hack'em All!! ![]() ![]() My current projects: -Pokemon ChaosBlack[v2] -!!Elite FireRed ROM Base!! |
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#4 |
山の新人神様
![]() Join Date: Oct 2012
Location: 守矢神社
Age: 21
Posts: 84
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Just making a quick post to say the current song assembler is not recommended for use, because I did not implement order of operations into it (must have slipped my mind or something).
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#5 |
Newbie
Join Date: Nov 2015
Posts: 3
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Awesome! It'd be nice if you could make tracker-style interface for it so you won't have to, or would have to veeeery little to learn gba assembly to use it.
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#6 |
I am a person
Join Date: Mar 2017
Location: Calgary, AB, Canada, North America, Earth, Solar System, Milky Way, Universe, Multiverse
Age: 40
Posts: 1
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I found this to be very useful for what it's intended for, and I tried it on other GameBoy Advance games like Sonic Advance which worked just as swimmingly, but after trying to make a pitch corrected version of Mega Man II (GB) it just simply wouldn't read it because the program only reads .gba files. Would the technology simply not work right without creating an entirely different program or would it be possible. (What I mean is, are GBA games polyphonic like GB/GBC games are in terms of sound? If that is so then it would work fine with other file formats.)
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#7 | |
Emerald Hacker
![]() Join Date: Sep 2012
Location: Ice Path
Age: 26
Posts: 128
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![]() Quote:
I do know of a program called Sarpy (not Sappy) that works with some of the Pokémon GB/C games and is able to extract their songs into .S format which you could load into Sappy and extract as a MIDI, but apparently it doesn't support other games. For those, I'd check out a site like VGmusic.com for manually sequenced MIDIs.
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My YouTube Channel My AdventureQuest/BattleOn character My Tutorials: Stabilizing Pokemon Emerald (Preventing Corruption) [Emerald] Controlling Trainer Battle Music... Without ASM How to Fix the 64K Save 'White-Screen' in VBA Without Save-States My ROM Hack:
Pokémon CosmicEmerald Version
(PokéCommunity) Original
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Tags |
advanced, alpha, editor, gba, music, song, [Editor], [Tutorial] |
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