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Old 13th May 2015, 10:19 AM   #30
Slawter
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Join Date: Apr 2015
Posts: 7
Slawter
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Quote:
Originally Posted by Jambo51 View Post

It's similar, but not identical. Obviously, hardware limitations dictate just how much you can actually do with the tile system. The tiles themselves are all but identical, albeit I render them in a slightly different way.
So animations aside, would I be able to import any tileset (custom or otherwise) from a current ROM hack and it work without having to do any edits?

Also, I hope you do find the motivation to continue with this, I've been ROM hacking on and off since 2008 as I can't seem to let it go, and in all the time I've been doing it and browsing the forums, nothing has got me as excited about a project as this has, so at the very least one person really appreciates the time and effort you've put in even considering a project such as this
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engine, homebrew, jambo51, pokemon

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