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Old 8th October 2014, 01:11 AM   #11
Team Fail
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So, unexpected bump, but I decided to open the rom in IDA, and I've been poking around in it for the last little bit, commenting off code that I can refer to. It's making things a bit easier, but it might be a while before I can get anywheres with this, however, if you'd like to take a peek, I can give you the IDB file.

So, here's a few subroutines you can chew on.

First of all, here's part of the gax2_init subroutine: http://pastebin.com/H7BqknzU
It actually loads the audio engine, as well as the audio that is playing. I nop'd the instruction that calls this subroutine to see what happens, and just as expected, no audio loads whatsoever. I'm not entirely sure yet if it is the routine itself, or if it's just a branch of it, but I plan to find out soon.

Secondly, here's some of that debugging code: http://pastebin.com/ZFMRYTBd
This code seems to be responsible for activating the speed trigger that doubles the speed of the game. I'm working on tracing to the actual modifier itself. This is run once every frame, so the modifier can be called at any time the player wants.
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Old 8th December 2014, 06:03 AM   #12
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Bump, IDB was updated today with SVC calls (Prefixed by "SVC_"), as well as the text pointer-get method itari found. Link is here: https://dl.dropboxusercontent.com/u/...SH2_AC8E00.idb
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