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Old 26th November 2013, 03:57 PM   #11
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I currently know AS3 (Flash), C++, and Java. I've been meaning to get into Python for a while, but never really had the time. From what I've heard, it's relatively simple compared to other programming languages.

I'm actually a certified mentor for C++ at my university, so if anyone needs any help or advice with it feel free to ask lol.
Woah, that is a nice combination of skills that you have. It's good to have more experienced programmers on the forums.
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Old 11th December 2013, 08:09 PM   #12
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I'm learning how to use THUMB assembly and Java (with Android SDK) now, and I have plans to learn C++ and Python in the near future.
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Old 11th December 2013, 10:42 PM   #13
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I want to learn C++ and Python, as of right now I have limited knowledge of Ruby (don't think it counts) and Java.
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Old 19th December 2013, 10:23 PM   #14
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[shame]I know very basic HTML[/shame]

However even with basic HTML knowledge, I'm making an android app.
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Old 20th December 2013, 01:01 PM   #15
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I'm familiar with several C-Like languages (including C, C++, C# and Java) and like the object orientation of the more modern languages.

That said, pointers in C and C++ are incredibly powerful when used correctly, so each has their strengths and weaknesses.

I also know THUMB ASM as has been stated above, but I also know x86 ASM. To be honest, I don't get why people have so much bother with that instruction set, it's not that complicated, and certainly isn't hugely different to the difference between LDR, LDRH and LDRB in the THUMB instruction set.
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Old 1st January 2014, 09:47 AM   #16
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As for a freshman CompScie student, i'm currently learning the basic of C, C++, and Java
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Old 20th May 2014, 01:00 AM   #17
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I currently know C#, C++, Java, HTML, and CSS (if you count the latter two). I look forward to expanding my knowledge to Scala and Python in the near future.

I really love the JVM-utilizing languages.
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Old 21st May 2014, 12:15 PM   #18
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Quote:
Originally Posted by Kurroku View Post
I really love the JVM-utilizing languages.
As a software engineer, you quickly learn that the cross platform bonus is overwhelmed by the sheer slowness of the JRE, it's much, MUCH better to code a piece of software - games in particular - in the native code of the system.

Look at Minecraft as a perfect example of something shackled badly by the language choice. Great, it's on multiple systems with no code changes - but it runs like utter crap.
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Old 23rd May 2014, 02:16 AM   #19
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Currently learning C. I've been programming in Lua and Java mainly.

Lua is great

I hear python is nice, somewhat similar to Lua.
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Old 23rd May 2014, 01:24 PM   #20
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Quote:
Originally Posted by Delibrete View Post
Currently learning C. I've been programming in Lua and Java mainly.

Lua is great

I hear python is nice, somewhat similar to Lua.
Java, Lua, Python, C# - all interpreted languages, and really closer to scripting than programming, from the point of view that you never interact with the CPU or memory directly.

Think you'll find being forced to manage your own memory in C a culture shock, I know I did.
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