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Old 28th November 2014, 09:55 AM   #1
diegoisawesome
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Default GBA Intro Manager

GBA Intro Manager




Features:


This program can edit almost anything about the intro sequences of any 3rd generation Pokémon game, from the music played to the position where the player spawns.

Some notable inclusions are a proper truck removal patch and the fact that not only the image but the cry of the professor's Pokémon are changed. It also includes many of my older patches right inside, such as the gender choice skip, and the "intro enhancement" patches that allow for the X and Y positions of the starting position be changed.

Best of all, though, is that it's safe to use. I've seen other intro managers that do really unsafe things, like replace a "mov r1, #0x0" instruction in order to fit in more possibilities of Pokémon IDs. This one works around these issues when it can, but avoids them entirely when it's not easily doable.

Download:


https://github.com/diegoisawesome/GB...eleases/latest
This program requires .NET version 4.0 or higher.
Also, I'm really sorry for not releasing this as a multi-platform program, but I used C# and .NET to make it, so multi-platform compatibility isn't easy.

Credits:


Jambo51 - Used some of his Trainer Editor source for stuff like INI reading and game text-reading.
colcolstyles - For the discovery of the "seconds on the title screen" value.
xGal - For writing the tutorial that I used to start this foray into the world of hack tool creation.

Last edited by diegoisawesome; 14th December 2014 at 09:05 AM.
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Old 29th November 2014, 11:42 AM   #2
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This looks awesome, have to give it a try.
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Old 14th December 2014, 09:05 AM   #3
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Quote:
Originally Posted by sky_queen3 View Post
This looks awesome, have to give it a try.
Thanks!


GBA Intro Manager v0.1.0

Today, GBA Intro Manager has been updated to v0.1.0. The major change in this version is the inclusion of a rival naming sequence remover! Download it from the first post, and please report any bugs.
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Old 14th December 2014, 03:36 PM   #4
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I forgot to comment at the time when I liked the post, but I went ahead and downloaded this and I can already tell it's going to come in handy once I finish Christmas and can get started on this Emerald hack I have planned. I can't help but wonder what other neat tools you might have in the future.
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Old 14th December 2014, 10:57 PM   #5
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Quote:
Originally Posted by Mateo View Post
I forgot to comment at the time when I liked the post, but I went ahead and downloaded this and I can already tell it's going to come in handy once I finish Christmas and can get started on this Emerald hack I have planned. I can't help but wonder what other neat tools you might have in the future.
Thanks! As for future tools, I don't really know. I'm helping out with MEH though, so there's that.

I just updated the tool to v0.1.1, fixing a small bug where the comboboxes could try to load a value too big for them. Download from the first post!
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Old 15th December 2014, 12:03 AM   #6
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Downloaded the new version now. Also, I know this is slightly offtopic but since you're working on it, how far along is MEH these days?
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Old 17th January 2015, 07:42 PM   #7
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Quote:
Originally Posted by Mateo View Post
Downloaded the new version now. Also, I know this is slightly offtopic but since you're working on it, how far along is MEH these days?
I haven't been adding any new functionality, but I've fixed a lot of bugs in the code.

Also, small update to v0.1.2 - There was an error that would cause RSE ROMs to become corrupted when unlocking their starting positions. That has now been fixed and the most recent version can be downloaded from the first post.
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Old 27th September 2015, 12:24 AM   #8
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Sweet tool abt to try it out
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