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Old 23rd October 2015, 05:55 PM   #1
Syrex
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Default Inserting entire tile sheets into advance map?

I've spent the last hour or so arranging tiles on a 128x192 canvas.
I filled the canvas, decreased to 16 on color depth but the colors look ugly and distorted, like in pokemon yellow.

Anyway, Is there a way I can retain all the colors, I'm using Wesley's Region tileset.
My first attempt this is how the colors came out
* don't mind the orange, I was giving myself extra work room and i've since then fixed canvas back to 128x192


Once I inserted the entire sheet, none of the blocks showed, just distorted blocks.

Back to the real question here: Can I make entire tilesheets like so, then insert them into a rom, How can i retain all colors so they don't look funny?
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Old 23rd October 2015, 07:51 PM   #2
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Get all the tiles that use one palette (like the grass and trees and flowers) and insert them. Then, insert the ones that use a second palette, like the signs and lamposts. You cannot insert that entire sheet all at once.
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Old 23rd October 2015, 08:23 PM   #3
Syrex
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Palette 0 show the most green and ect, i thought it wasnt okay to over write that palette?

Maybe I'm missing something here.
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