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Old 15th July 2013, 04:13 AM   #31
Pia Carrot
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Quote:
Originally Posted by droomph View Post
I…can't find it?
http://www.romhackersonline.com/show...5&postcount=20
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Old 15th July 2013, 04:24 AM   #32
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god i'm stupid

I'll try to think about it.
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Old 15th July 2013, 04:34 AM   #33
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you arent stupid you just overlooked it lol

Well, what I'm thinking is that I deleted a flag check of some sort. What I could to remedy this I think is to re-add the Pokeballs and just make them not removable.
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Old 15th July 2013, 04:36 AM   #34
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wait you said there were Pokémon here?

Then just put something that says "they're not for you, loser" and get that over with
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Old 15th July 2013, 05:44 AM   #35
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Quote:
Originally Posted by Sailor Pia View Post
Well, what I'm thinking is that I deleted a flag check of some sort. What I could to remedy this I think is to re-add the Pokeballs and just make them not removable.
Or do the stuff a more proper way

Quote:
Originally Posted by Sailor Pia View Post
Well, apparently the Pokeball bug has something to do with Mr. Pokemon's House map script.
Yeah, that's right. In the end of the map's script that is activated when you visit Mr. Pokemon's house, the following script code is run through:

Code:
#org 0x188728
'-----------------------------------
checkbit1 0x1C                 // "true" if player chose Totodile
if true 0x4738 ' 0x188738
checkbit1 0x1D                 // "true" if player chose Chikorita
if true 0x473C ' 0x18873C
setbit1 0x641                   // Cyndaquil chosen --> Hide Totodile pokeball
end
 
#org 0x188738
'-----------------------------------
setbit1 0x642                  // Totodile chosen --> Hide Chikorita pokeball
end
 
#org 0x18873C
'-----------------------------------
setbit1 0x640                 // Chikorita chosen --> Hide Cyndaquil pokeball
end
So, all you've gotta do is edit this code here (, and this is how pksvui shows it and you can for example use that program, or a hex editor to do it. Either way works just fine.)

By the way, a nice hack you've got here! I'm not so excited about the idea of playing with Onigiri, but it could be fun.
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Old 28th July 2014, 02:37 AM   #36
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There's some interest in this again and we've got Mateo on board this time so this should be an fun project since it's actually doable now.
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Old 28th July 2014, 03:01 AM   #37
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How close do you think you are to releasing it... could you give a guestimate percentage. Im excited to play it lol.
Im happy it is getting pulled up from the backburner
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Old 28th July 2014, 03:10 AM   #38
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Graphically it is done, it's really all about finding dialogue but we are starting from scratch code-wise. Really depends on how long items take to make. We'd like to replace HM slaves with items like Axes and Surfboards.
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Old 28th July 2014, 03:17 AM   #39
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When I got to the part about the red Gyarados being a Pigeot instead... I was REALLY hoping it would be an Eel Roll a.k.a the Dragon Roll.

So far this is just plain brilliant. Can't wait to try it out!
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Old 28th July 2014, 03:17 AM   #40
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Im doing that in my FireRed+ hack too lol... ive done em all but the surf and fly(wasnt planning on doing fly tho). I cannot figure out how to make an item call the surf script when ur near water

I made a chisel(rocksmsh) a flashlight(flash) and a sickle(cut)... ive made a floaty(surf) but cant get it to actually surf. I made lots of other items for that game that do silly stuff (like a pogo stick or invisibility cloak) but i guess thats not helpful lol.
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