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Generation 3 (Traditional) Traditionally, Generation 3 is hacked using tools, hex editors and patches. This is for you if you do that.

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Old 3rd March 2014, 12:17 AM   #31
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I played your rom and battled with a victini evolved from bulbasaur against 6 different pokemon and did not get a single critical hit. Without your ini, I can't check its base stats, but I shall assume they were very high (or 0, I don't know how the game handles that) because my attacks did a lot of damage.
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Old 3rd March 2014, 12:22 PM   #32
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Quote:
Originally Posted by karatekid552 View Post
I played your rom and battled with a victini evolved from bulbasaur against 6 different pokemon and did not get a single critical hit. Without your ini, I can't check its base stats, but I shall assume they were very high (or 0, I don't know how the game handles that) because my attacks did a lot of damage.
all the base stats are 100 with a stat total of 600 like the official ones

aaand.. you're right i just tried and not a single attack did a critical hit O_o
thats really weird i mean.. there's no way that was just luck..

i think it might have happened because i had cheats on for the national dex tho

Last edited by tditdatdwt; 3rd March 2014 at 12:27 PM.
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Old 3rd March 2014, 12:36 PM   #33
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Wooo yeah Mac release!
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Old 4th March 2014, 01:56 AM   #34
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Quote:
Originally Posted by tditdatdwt View Post
all the base stats are 100 with a stat total of 600 like the official ones

aaand.. you're right i just tried and not a single attack did a critical hit O_o
thats really weird i mean.. there's no way that was just luck..

i think it might have happened because i had cheats on for the national dex tho
MrDollSteak confirmed that cheats have this effect.
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Old 11th March 2014, 10:10 PM   #35
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Alright, this looks so useful and AMAZING! I'm testing it out, however, with A-Map can you still implement the Pokemon into certain tall grass patches?
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Old 11th March 2014, 11:21 PM   #36
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Alright, this looks so useful and AMAZING! I'm testing it out, however, with A-Map can you still implement the Pokemon into certain tall grass patches?
Well, you can input the first 386. Until MEH is released, the others require a hex editor.
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Old 12th March 2014, 12:14 AM   #37
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Well, you can input the first 386. Until MEH is released, the others require a hex editor.
Alright, well, the first hack I am doing now is going to have Fakemon, so I'm just replacing the others.
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Old 15th March 2014, 12:51 AM   #38
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Alright, so I put in the front and back sprites for a Pokemon (Shiny and not) and the front sprite coloring is messed up when I fix the back sprite coloring and vice versa. Have any fixes?
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Old 15th March 2014, 01:11 AM   #39
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What my program is attempting to do is sync the two palettes. This means the images need to be exactly the same before hand, just different colors (but corresponding to the same slot). This is a very tough concept to grasp for those who are just starting out. I really don't know how to explain it since it is something I spent probably a week figuring out by just trying things until it worked. If someone else can provide a helpful explanation, I would really appreciate it.
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Old 15th March 2014, 01:57 AM   #40
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I think I get it, however it will be really annoying to do. What you mean is the like the percentage of the image that is that right?
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