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Old 18th May 2017, 06:48 AM   #21
Kristofferst
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Quote:
Originally Posted by Sky0fBlades View Post
Alright, finally updated the Title Screen! Here's a look at it:



How do you guys like it? I'll update the first post with an animated version (similar to the one there now) sometime later on.

Also, new patch released.
It's good. I hope Jirachi and Fairy type will be available in the game next update.
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Old 18th May 2017, 04:16 PM   #22
Sky0fBlades
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Originally Posted by Kristofferst View Post
It's good. I hope Jirachi and Fairy type will be available in the game next update.
It's going to take some time to get the map and event for Jirachi finished, but while I work on that I will still be releasing improvements and other additions.

As for Fairy type, that wasn't really planned for this hack but I just might make a separate patch of the game that has this feature. I wanted to keep the gameplay a bit more pre-2007 but with more content, enhancements, and only small bonuses from later generations. I am, however thinking about adding a new Type to this game exclusively for one or two special 'Pokémon'.

UPDATE: Oh also I just noticed there are a few very minor pixel errors with the new title screen (4 pixels are outside of palette range, and 1 pixel I intended to remove). I will be fixing that in a bit and reuploading the patch, and also updating the image in my last post.

UPDATE 2: TitleScreen Updated!

Last edited by Sky0fBlades; 22nd May 2017 at 08:12 PM.
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Old 22nd May 2017, 08:15 PM   #23
Sky0fBlades
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Location Guide has been updated with readability improvements. I also decided to not totally give away the methods for obtaining the new Legendaries in this guide, since it just ruins the fun. Now they are more like hints instead, but the basic locations are still given.

Also, I just found a glitch with one of the features which caused some of the 'special' trainer battle themes to be changed to the normal one. This will be fixed in the next release.

However, since it might be a little while before the next release, here is a patch for you guys to apply to the hack itself (not a new ROM) which fixes that issue:
Attached Files
File Type: ips CE_5-18-2017 FIX.ips (28 Bytes, 2 views)

Last edited by Sky0fBlades; 23rd May 2017 at 03:27 AM.
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Old 26th May 2017, 03:46 PM   #24
lucario2k17
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Just stumbled upon this game. I really like the looks of it. Going to give it a go. I have a couple of questions too.

Is this 100% completed ( with just updates ). Like, can you beat the game? And is the name of that trade evolution item a trade stone or link cable?

Keep up the goood work.
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Old 26th May 2017, 05:03 PM   #25
Sky0fBlades
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Originally Posted by lucario2k17 View Post
Just stumbled upon this game. I really like the looks of it. Going to give it a go. I have a couple of questions too.

Is this 100% completed ( with just updates ). Like, can you beat the game? And is the name of that trade evolution item a trade stone or link cable?

Keep up the goood work.
Thanks, lucario2k17! Yeah, this one still the complete Emerald Version but it's getting lots of additional features and bonuses added to it to make it even better.

The new Evo item is called the "Link Stone", which is currently only located at the Game Corner and must be purchased with coins. I do plan to leave a few more of these randomly throughout the game.

As a side announcement, the next update will include at least one new music track: A RSE-style remix of the Johto Wild Battle theme for all non-legendary Johto Pokémon (+Celebi) that are not part of the Hoenn Pokédex. As of right now, I am also making a new version of the Suicune/Raikou/Entei battle theme (which is now almost finished), since the one that is already in Emerald's coding could use a bit more detail. After this, the main plan is to progress towards making Jirachi available as well as insert more music. I will eventually be giving Latios/Latias their own unique theme too, and getting some music to change based on night/day.

EDIT:
Quote:
Originally Posted by lucario2k17 View Post
Good to know

I'm trying to get into rom hacking myself, but I don't even know how to change the battle box sadly.

I wanted this:

http://i.imgur.com/4aDb8tg.png

To become this:

http://i.imgur.com/OnVhfCJ.png
I've wanted to do the same thing too, I looked around for info about it but ultimately never got around to doing it. That was some years ago though, maybe I'll try again soon. The purple battle box and black/gray action menu in my hack are only palette changes and not new images, but I may change that sometime.

Last edited by Sky0fBlades; 31st May 2017 at 01:07 AM.
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Old 30th May 2017, 05:11 PM   #26
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Quote:
Originally Posted by Sky0fBlades View Post
Thanks, lucario2k17! Yeah, this one still the complete Emerald Version but it's getting lots of additional features and bonuses added to it to make it even better.
Good to know

I'm trying to get into rom hacking myself, but I don't even know how to change the battle box sadly.

I wanted this:



To become this:

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Old Yesterday, 01:50 AM   #27
Sky0fBlades
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Quick Status Update:

I'm still making progress on this, turns out there will be some more new changes:
  • Unpicked Berries will now continue to replant themselves an unlimited number of times instead of 9, so no matter how long you've been playing for, you will always have berries growing if they are planted.
  • This is probably minor, but the default-set wallpapers for the PC Boxes will now extend throughout the whole selection instead of repeating the first 4 at the start of a New Game. Don't worry though, it can still be easily done manually by changing Box wallpapers as usual.
As for the new Johto Legendary Beasts theme, I have decided that a certain variation of the HG/SS version will actually work nicely. More songs and features are being processed right now.

SIDE NOTES:

I have now discovered how to set a custom PokéDex completion requirement for events, so that one doesn't necessarily have to complete the whole Dex. Currently not sure if I should really change it, leaning more towards leaving it as-is except for certain events.

Also, would you want the EXP that is shared between participating Pokémon in battle to be distributed 100% across them instead of divided between them (not counting EXP Share)? For example, switching out a Lvl 5 Magikarp for a stronger Pokémon to finish a battle would result in 1000 EXP points for both instead of 500 points each. If you make one hold the EXP Share and make the other battle instead, it still halves it as usual. I personally think it's a great idea, since it means that you could either do the more convenient thing and use the EXP Share method for 50% EXP each, or do the more risky switch-out but get 100% on each. The former method is more time-consuming for training 1 Pokémon at a time though and requires more battles. The latter requires more button inputs per-battle and leaves you open for one turn.

Last edited by Sky0fBlades; Yesterday at 02:43 AM.
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