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Old 11th April 2014, 09:20 PM   #1
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Default [GBC]Pokémon XY:Naturia Version [08-03-14: Beta 0.3.0]



Hack of: Pokemon GOLD


Features and screenshots (BETA 0.1.4)
  • Selection of protagonist by gender, like as in Pokemon Crystal only with the protagonists of Pokemon XY.
  • Redesign Pokedex. 138 "new" (replacement) species of pokemon from all regions . Replacements are based on design and/or qualities/features of each Pokemon. Example, Rattata is replacement for Zigzagoon.
  • Progressive levels increase on wild Pokemon and Trainers.
  • Different species of wild Pokemon and Pokemon trainers, while maintaining a logic.
  • Different amount of Pokemon used by coaches.
  • Learnset updated to Pokemon BW2 o XY as the case . Some event-moves are included in Learnsets.*
  • Some Trainer Class have new items for use in battle.
  • Differences on evolution levels, adequated to the strength of the evolution chain and to the level at which the Pokemon appears for the first time. For a few Pokemon, different methods in which they evolve.
  • Some Pokemon can evolve by using a different method. New evolution stones are included.*
  • Base Stats , Types, Growth Rate and Catch Rates updated Pokemon XY . New type FAIRY is included.*
  • Different wild held item data and increased probability of appearing the second item..
  • Battle System like as in the 4th generation. The moves are classifies in Special or Physical according to their contact nature.
  • Some different fleeing Pokemon.



  • Type Boost Items (Charcoal, etc.) increase %33 of ATTACK to compensate the lack of items like Choice Band, Life Orb, etc.
  • 24 New items (not all obtainable in game) that improve the player experience. Include GS Ball, Sail Fossil, Fossil Jaw and 3 evolution stones (Dusk, Shiny and Down) plus a new stone that replaces the trade evolutions: TRADE STONE.*
  • 60 New moves that complement the functions of each pokemon battle. Signature moves are presents: Lucario with Aura Sphere or Blaziken with Blaze Kick are possible.*
  • New battle effects according to each attack, with this is possible have moves that did not exist, as Calm Mind or Draco Meteor. The new effects come with new animations.**
  • Update priorities moves. Extreme Speed now has priority over Quick Attack.
  • 25 New TM. Replaced the most low-profile attacks by a higher-profile attacks, example ; Mud Slap for Bulldoze. Some moves of the TM replaced were added to Learnset to avoid losses.
  • Additional trainers, usually in places that lacked them, like caves and gyms. - (Additional trainer count: 18)
  • Properities of healing items (potions, berries...) edited so that said items can't be used in the middle of a battle. However, no changes in the functions of the items when held by a Pokemon (berries still heal, etc.).




  • Different items found in the floor and some different berry trees.
  • Different trainer DVs (usually higher), mostly adequated to how early a trainer of that class can be found. DVs of many classes are maximized in an attempt to make up for the acumulative boosts provided by EVs.
  • Stat and type boosts provided by badges removed in order to give the game a more "professional" feel and increase the difficulty by removing an unfair advantage.
  • Removed the 25% extra chance of missing with a status or stat reduction move by the opponent (another unfair disadvantage for the computer that makes little sense).
  • Different requeriments and increased probability (1/256) for a Pokemon to be shiny. The properities of the shiny Gyarados have been adequated accordingly.
  • The Battle Style is SET by default (little Buggy).
  • New graphics (Tileset) for routes and cities taken mainly from the 3rd generation games.
  • New graphics in battle (HP bar) and the Town Map, HGSS style.
  • New Sprites for some Trainers and Gym Leaders, and therefore new Trainer Class.
  • Modifications to existing maps like caves, routes, Gyms, or towers. Cities restored to its beta phase.
  • Changes in certain events as well as existing small additional events.
  • The player is unable to leave a Gym until he or she beats the Gym Leader or all his/her Pokemon faint in battle (blackout). Thus, Gym trainers and the Leader have to be beaten is succession.
  • Partial translation of rom to spanish ( I'm a Mexican Hacker).

* See attached document in the download.
** The effect of U-turn is a mix with Batton Pass, so it is considered incomplete....


NOTE:As you may have noticed, my native language is not English,
so if someone helps me improve the reaction will be very grateful.






EXTRAS
  • Move Tutors with generic moves have been distributed throughout johto to compensate the replacement of some TM. By this method you can learn Hidden Power, Sleep Talk, Substitute, Toxic and Headbutt (the latter retains its status TM).
  • Zigzagoon and Linoone possess her ability "PickUp" like in Pokémon RZE; you have a 10% chance that after a fight are equipped with an object, such as a Potion, Great Ball, Rare Candy, etc...(Thanks to Miksy91 and Mateo)
  • Tileset Extension patch is applied.
  • Some Traden Pokemon are shinys.

For more Updates, visit Whack a Hack


Download Link
  • BETA 0.3.0 (the Johto journey fully covered!) - LINK

Important
This game is a test hack for my main project: Pokemon Revolution.
Since this is a test, many bugs are not required to report, such as defects on maps or tiles.
After finish the Beta 1, I don't plan publish beta 2 faster, but when the game is free of most of the bugs, I will release all the information that has been modified in case someone else wants to continue my job or use my rom as a base for your own project.



Known Bugs
  • (Minor) If you choose to be "girl" in start of game and enter your name manually, after doing it, appear the sprite of "boy". - Fixed for next release
  • (Minor) Error in the Overwolrd fo the "girl" on the map of FLY. - Fixed for next release
  • (Minor) Errors with the font. Some translations come from the Spanish Version, so some characters may be shown to you the American version (does not apply to English-speaking players). - Fixed for next release
  • (Minor) In battle only, the moves appear with other type. This is because the game reads the ID of the animations and not the type of the move. - Fixed for next release
  • (Minor) Singpost throughout the region without text. This is because the beta versions of the cities have more singpost that the final version. - Fixed for next release
  • (Medium) Counter and Mirror Coat are not upgraded to the new rating system physical/special attacks. - MAYBE Fixed for next release



Tools
  • AGIXP
  • Gold Finger
  • OneGSCTrainer
  • GSC Wild Pokemon Editor
  • JohtoMap
  • MegaMap
  • PokeText
  • Tile Layer Pro11
  • Tileset Editor
  • APoint
  • Flight Lander
  • GbAsmEdit
  • GSC TM-HM Editor
  • Item Editor GSC
  • MartEd GSC
  • PACv1.10
  • PaletteEd GB
  • Pokemon Editor Ultimate
  • T-E-D English 2.0
  • TradeEd GSC
  • Trainer Script Editor
  • VisualBoyAdvance



Credits
  • The community of Skeetendo for opening me up to the world of Pokemon hacking.
  • The community of Whack a Hack for give me more than just a forum, for give me a house with a lot of friends.
  • Crystal_: For always helping me with all my doubts and be a big contributor to all my hacks.
  • Javcdark: A great veteran in the GBC world who has supported me in ASM.
  • GOLD_Z:By boosting Haking GBC (in WaH) and motivate me to do my best work for my hack.
  • Soloo993: Lately it has become the advisor of all my decisions Haking, plus prove to be a great friend.
  • Wizard: For always supporting me and being an all encouragement to go on, besides being a type to "a toda madre".
  • Miksy91: For being my messiah in the english speaking forums despite our communication problems jaja
  • Pia Carrot: by the titlescreen and the sprite of Rival
  • Everyone that helped me when I was stuck or needed advice.
  • To all the guys who contributed tutorials and resolving all doubts in web, names of important people in the RH as Mateo, Tauwasser, IIMarckus, comet and maybe some more I forgot to mention.
  • Everybody that contributed to the Disassembly of Pokemon Crystal.
  • And you that play this game!! (and report bugs XD)

Last edited by Chamber; 3rd August 2014 at 09:51 PM.
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Old 11th April 2014, 09:45 PM   #2
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Hey, that's pretty cool! Nice to see some of my graphics in here, you've done well with the titlescreen
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Old 11th April 2014, 10:10 PM   #3
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The fact that you restored the beta maps is pretty damn awesome. I just might have to download this and play this.

Edit: So after about 25 minutes of playing, I really like it, however, there's a few issues I have with it:

1. There's random bouts of Spanish scattered within the English. I don't speak Spanish myself, although I've played the game to the point I know what's what and what is going on. (Although I do see you've fixed this)
2. The Youngster on Route 31 with the Aron is a bit OP for the beginning of the game. Especially with a normal-type starter. Yeah, it might be a difficulty ramp-up, but one is still establishing their team, having a rock/steel type that early on could cause a few issues.
3. Restricting healing items during battles is, not gonna lie, be a bit cheap. Especially when opponents are still allowed to use them (And even the trainers, I'm still used to Gym Leaders, E4, and other important characters using them). I do like the removal of all the unfair things the original engine had, but adding new unfair bouts kinda makes it just as unbalanced. Do you think it'd be possible to allow the player to choose their difficulty before starting the game so that they can get used to the difficulty curve before cutting them off from almost everything that helps in a battle? You do have the disassembly of Crystal to help you (Heck, you implemented genders into Gold!) after all.

You might also want to get @Pia Carrot to edit that title screen slightly for you. It still has the Pocket Monsters Kin kanji on it. You'd be giving your game two titles :P
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Last edited by Team Fail; 12th April 2014 at 05:27 AM.
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Old 14th April 2014, 09:21 PM   #4
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Thank you very much for the comments @Team Fail, you are one of the few that cares about the difficulty and gives me good explanations.

1.-The main idea is that as the game development progress,, continue translating parts of it to Spanish. Since, but this hack is published in several forums English-speaking I'll delay the translation to maintain the English long as possible, but I do not lie, the final version will be 70-80% in Spanish.

2.-I had the same perception when I played it, be sure that will change.

3.-I had not thought to have two modes of difficulty, it's a good option, I'll think about ...
Another solution that I have 100% ready, is that healing items can be used only 1 time in battle, but I need to implement that idea to ask people who have played the hack. what do you think about that?

The titlescreen is edited by me with permission from Pia, so do not think it changes XD
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Old 15th April 2014, 12:28 AM   #5
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He's talking about the kanji for Silver in the logo. This thing:
Attached Images
File Type: png example.png (525 Bytes, 221 views)
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Old 15th April 2014, 02:29 AM   #6
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Thanks Pia, My english is bad.

As I had understood, the Kanji is of the titlescreen of GOLD.

As it should be really?
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Old 15th April 2014, 04:55 AM   #7
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I don't have a problem with it, but as it stands your game is called "Pocket Monsters Silver (or Gold, can't be assed to look up kanji at 1AM) Naturia.

If you delete this part it will be fixed:
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Old 15th April 2014, 05:14 AM   #8
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Quote:
Originally Posted by Pia Carrot View Post
I don't have a problem with it, but as it stands your game is called "Pocket Monsters Silver (or Gold, can't be assed to look up kanji at 1AM) Naturia.

If you delete this part it will be fixed:
*Grabs Gameboy with Pocket Monsters Gold in it and looks*

It's Gold.

So it'd be "Pocket Monsters Gold Naturia".
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Old 16th April 2014, 12:16 PM   #9
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I will be giving this a try soon. It looks amazing, however I would highly encourage a full English translation. It would help bring this game to so many more people who can appreciate it.
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Old 16th April 2014, 03:12 PM   #10
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Thank you very much for your opinion, but the way (for me) that I can bring this game to more people is with translations in Spanish.

I am very grateful to the people of the forums in English, but my main motivation is WaH, the biggest Hispanic community of romhackers.

They have neither to worry right now about that ... There's like 98% of English and Spanish 2% in the current version XD
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