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Fangame Showcase Working on a Homebrew project of some kind? Come and show it off! |
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#11 |
Johto Region Champion
![]() ![]() Join Date: Jul 2013
Location: Johto
Age: 29
Posts: 779
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I haven't really gotten started with GBA hacking yet, I hack Gen II. But isn't it annoying to add more Town Maps, and location names, or am I mistaken on that? Also adding in additional trainer classes and sprites that don't overwrite existing ones? Again, I could be wrong, but those were some things that came to my mind when looking at this. It sounds nice either way though and like something I will certainly use when I get around to learning Gen III hacking eventually.
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#12 |
Orange Developer
![]() Join Date: Aug 2010
Location: Valencia Island
Age: 23
Posts: 811
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Awesome thanks for answering. About the resolution. I realize the size is 320x240 from the hardware but if I wanted 160x144 with the rest being covered like so: http://www.pokemonhackersonline.com/...Cinematic-Mode
Except for battling, just wondering if it's possible. I'm really liking the sound of this and I'm thinking of even porting my RMXP projects to it when it's finished. |
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#13 | |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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Don't get me wrong, it'd be hard to do with ASM, but as a nice mode to use, it could be done easily.
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#14 | |
Orange Developer
![]() Join Date: Aug 2010
Location: Valencia Island
Age: 23
Posts: 811
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#15 |
Neophyte
Join Date: Sep 2011
Posts: 21
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This sounds amazing! If this gets completed, it would be like having the closest thing to creating a Pokemon game rather than hacking an existing one, and not have to deal with the limitations of doing so. I can only imagine how much hard work you would have to put in to even start this, so I wish you the best of luck!
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#16 | |
Orange Developer
![]() Join Date: Aug 2010
Location: Valencia Island
Age: 23
Posts: 811
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@Jambo51, any chance of a download soon so I can start making tools for it? ![]() |
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#17 | |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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As to Pokérus, I've not really thought about it yet, beyond setting aside memory locations in the Pokémon data for it. Typedefs for the engine. I'll also post this in the first post.
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#18 | |
Unstable?
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Posts: 312
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#19 |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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#20 |
Neophyte
Join Date: Sep 2011
Posts: 21
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Just so you know, in case you decide to add Gen 6 Pokemon, some names go past the 10-character limit, such as Fletchinder.
Though personally I wouldn't bother with including Gen 6 Pokemon... I might make sprites for them, but only after the rest of the Gens are complete in my sprite project. |
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Tags |
engine, homebrew, jambo51, pokemon |
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