PHO - Pokémon Hackers Online
Go Back   PHO - Pokémon Hackers Online > Discussion Board > Archive

Notices

Archive Old threads that serve no purpose are here.

 
 
Thread Tools Display Modes
Old 14th December 2013, 05:54 AM   #1
Diegoisawesome
Oh god the bees
Ex-Staff
 
Diegoisawesome's Avatar
 
Join Date: Jul 2013
Location: :noitacoL
Age: 21
Posts: 60
Diegoisawesome
Default The Ruins of Alph Puzzles

Summary:
Well, it's been done. Three years after making this thread, many advancements in the Ruins of Alph have been accomplished; shiny quagsire obtained the original source code from Mastermind_X and put it up on GitHub, mwksoul took that code and made it almost work in Emerald, and finally, I took that code and made it completely compatible with existing in-game systems, getting rid of any bugs and incompatibilities and adding in things like fading. More recently, shiny quagsire ported my code over to FireRed, allowing for much more hacks to use it than before.

Screenshot:


Source:
https://github.com/shinyquagsire23/M_X-RuinsofAlph
Released under GPLv3, anyone is free to take this code and use it in their own hack as-is, or modify it and release the source code as well. Any forks from the code are free to be discussed in this thread.

Q/A:
Q: What engines does this work in?
A: Emerald and FireRed only.

Q: Will you be porting this to [Ruby, Sapphire, LeafGreen]?
A: Sorry, but no. Feel free to port the code over if you want to, though! shiny quagsire made this process extremely simple!

Q: How do you put this into a hack?
A: Get devkitARM from http://sourceforge.net/projects/devkitpro/. Drop your ROM of choice in the project folder. Compile the source into your ROM with
Code:
make (ROM code) fname="(ROM name.gba)" offset=(free space offset)
without parentheses.
The ROM code is either bpre for FireRed or bpee for Emerald.
Once it's been injected into your hack, use a script such as this to start it:
Code:
#org @start
lockall
setvar 0x8004 0x0
fadescreen 0x1
callasm 0x(free space offset + 1)
waitstate
compare LASTRESULT 0x1
if 0x1 goto @success
releaseall
end
Setting var 0x8004 to 0, 1, 2, or 3 will choose which one of the four puzzles to load (Kabuto, Aerodactyl, Omanyte, and Ho-Oh respectively), and you can check to see whether or not the player successfully solved the puzzle with the contents of LASTRESULT.

Q: Who did what in this?
A: Mastermind_X made the original standalone ROM (of course), shiny quagsire obtained the source and uploaded it to GitHub, mwksoul did the initial hard work (cleaning up the original, making it not a standalone), while I made it fully compatible with Emerald's callback system, sprite loading system, etc. shiny quagsire then ported that code over to FireRed, making it fully compatible with that engine.

Credits: (if you want to use this, then make sure to credit all of us)
Mastermind_X: The original
shiny quagsire: The obtaining of the source, the port to FireRed
mwksoul: The initial port and cleanup
diegoisawesome: The compatibility and customization



ORIGINAL POST:
We all know the Ruins of Alph puzzle made by Mastermind_X, right?
http://sfc.pokefans.net/lesson.php?id=21
Well, it was made for Fire Red, and when I wanted it in my Emerald hack, I tried to port it over. I changed the LASTRESULT address and tried it in-game.

As you can see, the result was less than satisfactory, and although it did work, it did have some glitches. As you can see here, the strange coloration is one part, and the other part is that after exiting it, pressing start would give you a weirdly formatted start menu, at the botom of the screen. Exiting it and trying again would bring up the normal Start menu, except exiting this one would remove all of the tiles on the top layer of the map.

So my question is this: How can Mastermind_X's brilliant puzzle be taken over to Emerald?

Last edited by Diegoisawesome; 1st March 2018 at 10:51 PM.
Diegoisawesome is offline  
Sponsored Links
 

Tags
alph, puzzles, ruins, [Complete]

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:18 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc. User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo.
Pokémon Hackers Online (PHO) is in no way affiliated with or endorsed by Nintendo LLC, Creatures, GAMEFREAK inc,
The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast.
All forum/site content (unless noted otherwise) and site designs are © 2006-2013 Pokémon Hackers Online (PHO).
Green Charizard Christos TreeckoLv100

"Black 2" by ARTPOP. Kyurem artwork by XOUS.

no new posts